Archer Camp

The Archer Camp produces 12 tiers of ranged units starting with Archers at level 1 and improving at set levels.

Archers are used to counter Cavalry and Siege equipment in combat. They are weak in combat against Infantry units.

Archer

Level 1 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 10
Power: 4

Light Crossbowman

Level 3 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 12
Power: 6

Ranger

Level 7 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 14
Power: 8

Heavy Crossbowman

Level 10 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 16
Power: 12

Elven Archer

Level 13 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 18
Power: 15

Flame Archer

Level 16 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 18
Power: 20

Elite Archer

Level 19 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 20
Power: 25

Royal Archer

Level 22 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 22
Power: 33

Windrunner

Level 26 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 24
Power: 45

Witcher

Level 30 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 26
Power: 60

Moon Herald

Level 35 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 28
Power: 80

Temple Dawnbreaker

Level 40 Archer Camp

Unit Cost
Food: Stone:
Wood: Iron:
Stats
Load: 30
Power: 100