Events

These informational guides outline the Events in the game including personal, server, and cross-server.

Table of Contents
  1. Navigation
    1. Potion Hut Mini-Game Guide
      1. Core Mechanics and Rules
      2. Strategic Approach and Tactics
        1. Level 7
    2. Conquest of Lords
      1. ๐Ÿฐ Key Mechanics
      2. ๐Ÿ† Rewards & Colonization
      3. ๐Ÿ“Š League & Divisions
      4. โš ๏ธ Important Safety Note
    3. Alliance Trial
      1. ๐Ÿ›ก๏ธ Recommended Hero Lineups
      2. ๐Ÿ“ˆ Strategic Tactics
        1. ๐ŸŽ Rewards
    4. Lich Attack
      1. ๐Ÿ“œ Rules and Participation
        1. ๐Ÿ† Ranking Rewards
      2. ๐Ÿ’ก Strategy Insight
    5. Elemental Seal
      1. ๐Ÿ”ฎ Elemental Seal I
      2. ๐ŸŒฟ Elemental Seal II
      3. ๐Ÿ”ฑ Elemental Seal III
      4. ๐Ÿ† Rank Rewards (Global for all Tiers)
    6. Resource Collecting
      1. โ›๏ธ How to Gain Points
        1. ๐ŸŽ Phase Rewards
      2. ๐Ÿ’ก Quick Tips for Efficiency
    7. Personal Activity
      1. Gaining Points

Potion Hut Mini-Game Guide

The Potion Hut is a color-sorting challenge within Puzzles and Chaos where the primary goal is to organize mixed liquids until each bottle contains only a single color.

Success in this mode relies heavily on spatial management and the strategic use of limited empty slots.

The game often employs randomized patterns.

This means the specific sequence of colors in your bottles might differ from another playerโ€™s.

However, the difficulty spike at this stage usually involves a reduction in available empty bottles, forcing you to rotate colors through a single “spare” space to uncover hidden layers.

Core Mechanics and Rules

The game operates on a layer-based system where you can only move a color if the destination bottle has an empty slot or a matching color on top.

A major hurdle in higher levels is the presence of “mystery layers” marked with a question mark. These hidden colors are only revealed once the liquid above them has been moved.

Furthermore, the game utilizes a Vitality system, meaning every attempt or restart costs energy, making efficiency a priority.

Strategic Approach and Tactics

A highly effective strategy involves using your first attempt as a reconnaissance mission.

Since mystery colors are fixed once a level generates, you can play until you reveal the hidden layers, record their positions, and then restart the level with a complete “map” of the bottles.

This allows you to plan your moves from the very first drop without wasting space.

If you find yourself stuck, you can use the process of elimination. By counting the layers of known colors, you can often deduce what the mystery colors must be before they are even revealed.

For those facing extreme difficulty, players frequently use external sorting solvers by inputting their specific color layout to generate a mathematical path to victory.

Level 7

In certain versions of Level 7, a successful opening involves moving Yellow from the first bottle into a spare bottle to create immediate movement.

You then consolidate Orange from the third and seventh bottles back into the first. Following this, Blue is moved from the second bottle to the seventh, and Turquoise is shifted into the second.

This chain reaction eventually frees up enough space to complete the Blue bottle entirely, which provides the necessary breathing room to sort the remaining Pink, Green, and White liquids.

Conquest of Lords

The Conquest of Lords is a cross-realm battle held every two weeks. The expedition lasts for 24 hours, and the primary objective is to occupy the Hall of Might.

  • Winning Condition: A Lord and their Alliance win by continuously occupying the Hall of Might for 8 hours. If no one achieves this by the end of the 24-hour period, the Alliance with the longest cumulative occupation time is declared the winner.
  • Teleportation: During the event, Lords can teleport to other Realms to participate in battles.

๐Ÿฐ Key Mechanics

  • The Spire & Hall of Might: If the Hall of Might and the Spire are held by different Alliances, the Spire will continuously fire on the Hall, causing substantial damage and direct troop deaths (even if War Protection is active).
  • War Protection: Special protection opens if the Lord of a Realm occupies an enemy’s Hall of Might while their own remains unoccupied, or if they successfully reclaim their own Hall from an invader.
  • Garrison Buff: Occupying buildings for over 20 minutes grants a “Garrison Buff” once held for a total of 1 hour (requires at least 2 buildings to be occupied).
  • Unit Counters: Note that unit counter effectiveness is weakened within the Hall of Might and Spires.

๐Ÿ† Rewards & Colonization

Rewards are distributed based on individual performance (quests/points) and Realm ranking.

  • Emperorโ€™s Privileges: The winning Lord becomes the Emperor and can award “Emperorโ€™s Award Chests.”
  • Taxation: Colonized Realms must pay a daily portion of resources into the Treasury, which the Emperor and their Aide can allocate.
  • Colonization Points: * 100 Points: For every Realm your Realm colonizes.
    • 25 Points: If your Realm is neither colonized nor colonizes others.
    • 0 Points: If your Realm is colonized.

๐Ÿ“Š League & Divisions

Realms are split into divisions to ensure fair competition:

  • Preparation Division: For newer Realms, where matchups are random and there is no overall points ranking.
  • League Divisions: Established Realms are grouped by server age (e.g., League 1: Servers 1-36).
  • Tournament Format: Each “season” consists of 4 rounds of round-robin matches where 9 Realms are grouped together. Rankings are determined by the colonization status at the end of these rounds.

โš ๏ธ Important Safety Note

  • Troop Losses: Battles in the Hall of Might and Spires result in permanent troop deaths.
  • Random Teleport: If your Castle is defeated while in an enemy Realm’s Enchanted Woodland, you will be forcibly sent back to a random location in your home Realm.
  • Safe Zone: Lords located outside the Enchanted Woodland cannot be attacked or scouted by invaders from other Realms.

Alliance Trial

The Alliance Trial is a cooperative PvE event where Alliance members work together to deal as much damage as possible to a powerful Boss.

  • Attempts: Players typically receive a set number of free challenge attempts daily during the event period.
  • Objective: Accumulate individual and Alliance-wide damage to unlock milestone rewards and climb the rankings.
  • Boss Mechanics: The Boss often has specific immunities (such as being immune to silence/control after certain rounds) and uses powerful skills that can wipe your team if not managed.

Success in the Alliance Trial depends on “Rage Control” and “Defense Reduction” rather than raw power alone.

The “Meta” Support Core:

  • Patty โ„๏ธ: Essential for her ability to silence or block the Bossโ€™s Rage, preventing them from using deadly ultimate skills.
  • Anastasia โ˜€๏ธ / Capos ๐Ÿ”ฅ: Used to accelerate your own teamโ€™s Rage regeneration, ensuring your debuffers can fire their skills consistently.
  • Sodoma ๐ŸŒ‘: Highly valued for depleting the enemy’s Rage and providing consistent crowd control.

Damage & Debuffers:

  • Edith ๐Ÿƒ: Frequently used to lower the Boss’s Defense, significantly increasing the damage of all subsequent hits.
  • Norris / Kujo: Additional options for armor-breaking or raw damage output.
  • Fiona / Saya: Good for applying lasting damage-over-time (DoT) effects.

๐Ÿ“ˆ Strategic Tactics

  • The Round 10/11 Threshold: Many players note that the Boss begins using devastating skills around Round 11. A common strategy is to ensure Patty or Sodoma has full Rage by Round 10 to “freeze” or silence the Boss before it can act.
  • The Selantia “Bomb” Tactic: Some advanced players use Selantia. If she dies, she clears the board and deals massive damage. Pairing her with Anastasia (who can revive) allows this “death-trigger” damage to occur multiple times in one fight.
  • Color Stacking: While stacking one color (e.g., all Light heroes) increases the damage of matching tiles, it makes you vulnerable to “bad boards” where your color doesn’t appear. Most top players recommend a balanced team focused on utility over color-stacking.
๐ŸŽ Rewards

Rewards are typically divided into three categories:

  1. Individual Damage Rewards: Milestone chests earned as you hit specific damage targets (e.g., 1M, 5M, 10M damage).
  2. Alliance Progress Rewards: Rewards shared by the entire Alliance based on the total damage dealt by all members.
  3. Ranking Rewards: Competitive rewards sent via mail at the end of the event for the top-performing individuals and Alliances in the Realm. Common rewards include Hero Shards, Speedups, and Dragon EXP.

Lich Attack

The Lich Attack is a nation-wide event where the Lich King, leader of the undead, appears in the Enchanted Woodland. It requires the combined effort of all players within the nation to defeat him.

๐Ÿ“œ Rules and Participation

  • Requirement: Only Lords with a Main Castle level of 6 or above are eligible to participate.
  • No Losses: Fighting the Lich King is safe; you will not lose any soldiers in the attack.
  • Speed Buff: To ensure rapid participation, the marching speed for attacking the Lich King is increased to 10 times the original speed.
  • Rewards: Every attack grants rewards based on the specific amount of damage you deal.
๐Ÿ† Ranking Rewards

At the conclusion of the event, the top 50 Lords who dealt the most cumulative damage receive abundant rewards via mail:

Rank๐Ÿงช EXP Potions๐Ÿ‘‘ Lord EXP๐ŸŽซ Recruit Tickets
No. 1150x (1,000 EXP)50x (100K)3x Deluxe
No. 2100x (1,000 EXP)40x (100K)2x Deluxe
No. 375x (1,000 EXP)30x (100K)1x Deluxe
No. 4-1050x (1,000 EXP)25x (100K)2x Regal
No. 11-2035x (1,000 EXP)200x (10K)1x Regal
No. 21-5020x (1,000 EXP)150x (10K)1x Basic

๐Ÿ’ก Strategy Insight

Since there is no risk of losing troops, players should focus entirely on maximizing damage output.

  • Deployment: Send your strongest march and hero combinations.
  • Hero Synergy: Use heroes that provide large attack buffs or those that decrease the target’s defense to boost the efficiency of every hit.
  • Consistency: Because marching speed is significantly boosted, try to cycle your attacks as quickly as possible during the event window to climb the damage leaderboard.

Elemental Seal

In the Elemental Seal, Lords must deploy heroes of specific elements and star levels to battle a boss.

  • Challenge Format: You may challenge the event multiple times; only your highest damage dealt is recorded.
  • Combat Rules: * Monsters begin using skills starting from the 11th round.
    • Monsters are immune to control effects like Stun and Silence.
  • Goal: Deal maximum damage to earn phase rewards and secure a spot on the leaderboard for rank rewards.

๐Ÿ”ฎ Elemental Seal I

  • Deployable Elements: ๐ŸŒ‘ Dark, โ˜€๏ธ Light
  • Requirement: Star level not lower than 3 โญ

Phase Rewards (Selected Milestones):

| Phase | Points | โš™๏ธ Gear Essence | ๐Ÿ’Ž Diamond Chest | ๐ŸŽ Food/๐Ÿชต Wood |

| :— | :— | :— | :— | :— |

| 1 | 125 | – | – | 6x (2K) |

| 6 | 6,000 | 5 | 100 | 72x (2K) |

| 10 | 25,000 | 50 | 400 | 120x (2K) |

๐ŸŒฟ Elemental Seal II

  • Deployable Elements: ๐Ÿƒ Nature, ๐ŸงŠ Ice, ๐Ÿ”ฅ Fire
  • Requirement: Star level not lower than 3 โญ

Phase Rewards (Selected Milestones):

| Phase | Points | ๐ŸŒ€ Rune Essence | ๐Ÿ’Ž Diamond Chest | ๐ŸŽ Food/๐Ÿชต Wood |

| :— | :— | :— | :— | :— |

| 1 | 150 | – | – | 6x (2K) |

| 6 | 7,200 | 5 | 100 | 72x (2K) |

| 10 | 30,000 | 50 | 400 | 120x (2K) |

๐Ÿ”ฑ Elemental Seal III

  • Deployable Elements: ๐Ÿƒ Nature, ๐ŸงŠ Ice, ๐Ÿ”ฅ Fire, ๐ŸŒ‘ Dark, โ˜€๏ธ Light
  • Requirement: Star level not lower than 3 โญ

Phase Rewards (Selected Milestones):

| Phase | Points | ๐Ÿ—ฟ Totem Essence | ๐Ÿ’Ž Diamond Chest | ๐ŸŽ Food/๐Ÿชต Wood |

| :— | :— | :— | :— | :— |

| 1 | 275 | – | – | 6x (2K) |

| 6 | 13,200 | 5 | 100 | 72x (2K) |

| 10 | 55,000 | 50 | 400 | 120x (2K) |

๐Ÿ† Rank Rewards (Global for all Tiers)

Abundant rewards are granted to the top 50 Lords in the Realm at the end of the event:

Rank๐ŸŽ Diamond Surprise๐Ÿฒ Dragon EXP๐Ÿ“œ Civil/Military Pt
No. 1640 (5k)100,000
No. 2532 (5k)80,000
No. 3424 (5k)60,000
No. 4-10316 (5k)40,000
No. 11-20212 (5k)30,000
No. 21-5018 (5k)20,000

Resource Collecting

This informational guide outlines the Gather Resources event in Puzzles & Chaos, using data extracted from the community wiki.

The Gather Resources event usually runs on Tuesdays, provided it is not an “Ace Lord Week.”

โ›๏ธ How to Gain Points

Points are earned by gathering various resources from the world map. Each resource has a different point value per unit gathered:

TaskPoints Earned
Gather 20 ๐ŸŽ Food1 Point
Gather 20 ๐Ÿชต Wood1 Point
Gather 4 ๐Ÿชจ Stone1 Point
Gather 1 ๐Ÿ”ฉ Iron1 Point
Gather 10 ๐Ÿ’Ž Sapphire1 Point
๐ŸŽ Phase Rewards

There are 10 phases of rewards to unlock based on your total points:

PhasePoints๐Ÿ’  Key Rewards๐ŸŽ–๏ธ Dragon/Military Pts
116,00010x โš™๏ธ Gear Energy Spinelโ€”
232,000100x โš™๏ธ Gear Essenceโ€”
348,000โ€”10K Military / 10K Civil
465,00030x ๐ŸŒ€ Rune Spinel / 10x Rune Essenceโ€”
597,000200x ๐Ÿ’Ž Diamonds10K Military / 10K Civil
6129,00010x โš™๏ธ Gear Spinel / 200x Gear Essenceโ€”
7162,000โ€”10K Military / 10K Civil
8194,00050x ๐Ÿ—ฟ Totem Spinel / 20x Totem Essenceโ€”
9242,00050K ๐Ÿฒ Dragon EXP20K Military / 20K Civil
10323,000800x ๐Ÿ“ฆ Diamond Chest / 5x ๐ŸŽซ Deluxe Tickets1,000x ๐Ÿงช EXP Potion

๐Ÿ’ก Quick Tips for Efficiency

  • Speed Buffs: Use a 50% Gathering Speedup (available in the Alliance Store) before starting.
  • Hero Choice: Deploy heroes with “Gathering Speed” or “Troop Load” bonuses to maximize each march.
  • Planning: Since points are awarded when the troops return to the castle, time your gathering so that large hauls finish shortly after the event begins.

Personal Activity

The Personal Activity event typically runs every Monday. It is a straightforward event designed to reward players for completing their standard daily routine.

Gaining Points

Points are earned by progressing through your Daily Quests.

  • Task: Get 1 Daily Quest Point = 1 Event Point ๐Ÿ†

๐ŸŽ Phase Rewards

As you accumulate points from your daily activities, you unlock the following rewards across seven phases:

PhasePoints๐ŸŽซ Key Rewardsโšก Speedups / Buffs๐Ÿชต Resources
1101x ๐ŸŽŸ๏ธ Blitz Pass3x ๐Ÿฉน Healing (60m)100K ๐ŸŽ Food / 100K ๐Ÿชต Wood
2201x ๐ŸŽŸ๏ธ Blitz Pass3x โš”๏ธ Training (60m)100K ๐ŸŽ Food / 100K ๐Ÿชต Wood
3501x ๐ŸŽŸ๏ธ Blitz Pass3x ๐Ÿ”จ Building (60m)100K ๐ŸŽ Food / 100K ๐Ÿชต Wood
4801x ๐ŸŽŸ๏ธ Blitz Pass3x ๐Ÿงช Research (60m)100K ๐ŸŽ Food / 100K ๐Ÿชต Wood
5120200x ๐Ÿ’Ž Diamonds20x ๐ŸŽ–๏ธ Mark of Glory50K ๐Ÿชจ Stones / 10K ๐Ÿ”ฉ Iron
61602x ๐Ÿ“œ Epic Covenant200K ๐Ÿฒ Dragon EXP50K ๐Ÿชจ Stones / 10K ๐Ÿ”ฉ Iron
71805x ๐Ÿงฉ Rodriguez Shard1x ๐Ÿ“ˆ Training Speed +30%50K ๐Ÿชจ Stones / 10K ๐Ÿ”ฉ Iron

Note: Phase 7 also includes a massive 24-hour Speedup (1x โณ 24-hr).