Puzzles and Chaos – Buildings

These are the common structures located on the inter city view map in PNC. Included are overviews of the structures purpose and related information. Pictures are included where available.

Alliance Structures

War Hall

The War Hall can be upgraded to increase the player’s maximum Rally Capacity.

This may be further improved by certain Hero attributes.

At level 40, Rally Size is 1,650,000. Power level from building is (1,263,352).

Embassy

The Embassy allows you to receive reinforcements and speed-up help from allies for Healing and Construction.

Timers may be reduced by certain Hero abilities.

Upgrading the Embassy will allow the player to receive additional Help attempts per active function.

At level 1, you can receive help 2 times for a 30 second reduction each time. This improves by 3 seconds per level of the building up to level 40 at which point each help provides a 147 second reduction and you may receive up to 28 help attempts per function.

The Embassy structure power level at 40 is (2,947,980)

Gold Rush Guild

This mini game allows players to send carriages of goods to a destination and receive rewards for success. Other players may attempt to steal your goods in-transit.

The function includes: Personal Carriage, Alliance Carriage, and Pillage options.

The more you upgrade the structure, the better the caravan loads you can get and the shorter time will be spent transporting goods across the map.

The timer reduction increases by 1% per structure level. So at level 40, the max, you get a 40% reduction in transport times. At max rank the Gold Rush Guild is valued at Power: (5,532,028).

Player’s Carriage

You can launch up to 4 transports per day, each uses one carriage. This will reset with the server each day. You can unlock more carriages through upgrading the building.

LevelCarriages
11
152
203
254

Your departed carriage can be seen on the world map outside your city. Other players get 2 chances to steal your loot from the carriage.

Good Luck!

Goods, Escorts, and Prizes

You can swap out the goods being transported once per carriage without cost, after that you need to use Carriage Passes. You might get a better quality Carriage when swapping. Depending on the rarity of the load, the transport times may change.

When you send off a caravan, you’ll need to set some Heroes to guard the transport. Pick 5 of your best for this task. This won’t prevent you from still using your heroes for other functions like fighting or resource collection.

The Gold Rush Guild provides soldiers for the Escort Team, with their level based on your highest soldier type and deployment determined by your soldier limit.

Finally, your prize for successfully reaching the end goal is whatever resources are still left on the carriage when it arrives.

Alliance Carriages

Daily, after server reset, the top alliances will receive a caravan of goods. Your alliance needs to have a Fortress on the map for this to work. If you don’t have one, you won’t be considered.

Also, if you don’t clear the prep stage for the previous day, then you cannot get a new caravan. This phase lasts for about 4 hours. The alliance leader (R5) or an officer (R4) can initiate this function.

Preparation

During preparation, alliance members select a carriage, which will then randomly choose a member to board.

The leader can establish 3 escort teams, with teams 2 and 3 allowed to appoint 2 deputy leaders each, while only the designated escort team can be set, and all members except the leader may serve as deputy leaders.

Only the convoy leader can replace goods, needing a specific number of carriage passes, except for their exclusive carriage, while other carriages may change quality during replacements.

Escorts

Each Escort Team can have 5 Heroes, who can also be deployed in a Carriage, but they remain in the Lord’s main city. Soldiers for the Escort Team come from the Gold Rush Guild, and battles won’t utilize your own Soldiers. Adjustments to the Escort Team can only be made during preparation.

Same as with personal carriages, other players may attack the caravan. The alliance carriage can only get hit 3 times. You’ll lose roughly half of the goods per hit from one of the carriages in the convoy.

Prizes

Depending on your alliance level, the rarity and amount of reward will differ.

Rewards for players are automatically distributed after the caravan reaches its goal and you can only get it once per day (no alliance hopping).

The leader will get the most stuff, followed by deputy leaders, and finally the regular players get what’s left over.

Pillage (Stealing)

You get 4 attempts to steal from an opponents carriage each day. If you fail to get the goods it won’t count against you from trying again on a different carriage.

No stealing from allies. You can either tap on a passing caravan or use the Gold Rush Guild screen to select a target. You can’t steal from a carriage that has already been hit the max number of times by other players.

During a pillage, a Troop can use up to 5 Heroes provided by the Gold Rush Guild, with their levels synced to your highest Soldier levels. The system saves the Lineup from the pillage for future use in the Depart or Layout interface.

Military Structures

Camps

These produce your troops and siege units for PvE and PvP combat, gathering resources on the world map, and completing daily challenges.

Lookout

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Parade Ground

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General Buildings

Castle (Headquarters)

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Hero Plaza

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Institute

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Dragon Lair

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Arena

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Trial Turret

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Wishing Pool

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Weapon Forge

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Auction House

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Black Market

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Bank

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Warehouse

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Hall of Fame

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