Tag Archives: featured

Monster Idle Tycoon Country

Last Updated: March 2nd, 2026

Cleared level 50 with only 1 day left on the offer. I purchased a 2nd Monster Pass to achieve the goal.

Total spending $35.19 ($2.22 tax). Gross prizes $52.40. Net profit $17.21.


Another Tycoon title here. The format is identical to Bud Farm and very similar to Idle Bank Tycoon.

Ever wondered what happens when monsters start their own businesses? In Monster Idle Tycoon Country!

Reach the listed goals within 45 days to earn Up to 17,040 SB!

  • Must be installing Monster Idle Tycoon Country for the first time to receive SB.
  • In-app purchases and upgrades are available.
  • Award will pend for 10 days
  • You must complete goals within 45 days of installing to receive Up to 17,040 SB

Swagbucks Link: https://www.swagbucks.com/games/apps/1671364/monster-idle-tycoon-country?rb=69384823

Goal Chart

Limited time offers: Complete Season 15 (4 days) $6.00 and Complete Season 30 (7 days) $18.00.

Episode 15 can be cleared within the 4 day limit if you purchase the Monster Pass. However, Episode 30 cannot be cleared in just 7 days without more spending.

  1. Goal Chart
    1. Tips
    2. Spending
      1. Monster Pass
        1. Daily
        2. Quest
  2. Gameplay
    1. Events
    2. Event Strategy and Tips
    3. Support Links
    4. Card Collection
      1. Episode Clear Multiplier
      2. Statue Cards

Tips

All shops may be temporarily increased by watching an ad to activate a boost. This can be done 3 times for a 12 hour boost.

You can watch an ad to double your accrued offline idle income.

Tapping on the bird flying across the screen can earn Cash, and occasionally you can watch an ad for double rewards.

Trading cards counts towards “Get Cards” task.

To get Building Cards you need to achieve Customer Bonuses. This occurs when you reach a customer milestone by filling up the purple/pink bar on shop.

Customer Cards are available by Trading, purchase in the Shop using NanoSpider coins, or from Coffins and stage advances.

Surveys through Revenue Universe can be completed to earn extra Dream Crystals.

Spending

The Monster Pass is $14.99, but we only get $5.00 back from the offer. The Monster Starter Kit is $2.99 and is only available during the first 3 days of play. The first Purchase credit is $2.00.

Gnome Constable Pack $4.99Gnome Constable, 666 Nanospiders, and 100 Dream Crystals.
Deadly Deals $4.99650 Nanospiders, Rory Thompson (10), and 150 Dream Crystals.

Monster Pass

The pass includes special characters that boost the high tier shops. Lots of NanoSpiders, Skip Tickets, and some Dream Crystals.

Items must be claimed individually. This is helpful if you want to save some rewards for later, such as the ad skip tickets.

Daily Goals reset at midnight (EST).

Default Goal: Collect 50 Cards in the Main Game.

Daily
Watch 3 Ads in Events15 Energy
Complete 5 Trades25 Energy
Buy 10 Store Cards25 Energy
Open 2 Free Coffin15 Energy
Complete 12 Event Goals25 Energy
Spend 600 Event Special Currency15 Energy
Use Time Skip 1x25 Energy
Quest
Upgrade 6 Characters25 Energy
Complete 30 Event Goals25 Energy
Complete 10 Event Milestones25 Energy
Open 8 Free Coffins in Events25 Energy
Spend 5,000 Special Currency25 Energy

Gameplay

The game maps are called Episodes and proceed in stages of business development. Each level includes several objectives that must be completed before the player can advance to the next Episode.

Warning: Completed goals DO NOT carry over to the next episode. Make sure to collect all completed goals before advancing.

Shops will generate cash which can be tapped on to collect income after the timer bar has filled. Upgrading shops will boost the amount of cash they generate. Assigning a Monster to a shop will enable automation and passive cash generation.

Monsters (managers) assigned to select shops will improve the income generation speed/amount. Monsters must be upgraded to continue using automation as the game progresses.

Focusing your upgrades on the higher tier shops will provide a much greater return on investment in the end game. Especially enabling automation for the periods when you go to bed.

As you advance through the Episodes, the amount of cash generated by low tier shops will become inconsequential. However, missions will likely require ineffective upgrades to progress the storyline.

Events

Throughout gameplay Event maps will become available and will run concurrently with the main map. Additional resources can be acquired on the Event maps.

However, be mindful of spending premium currency trying to clear the Events or rank high on the leaderboard. This can detract from the efforts spent clearing the goals on the main map.

Even small rewards from the Event maps can be useful in clearing the primary objectives. You can also expect regular players to spend cash to rank high on the leaderboards.

Event Strategy and Tips

These event maps use a simplified format for upgrading shops.

There are several versions of the Event maps and some use different rules. Some versions will use a single Card for Cash or Time upgrades that will allow automation, while each individual shop will still have the regular managers.

This means you only need to focus on upgrading a single Card if you just want the passive returns.

In other versions there are separate cards for all functions. And in others still a very simple 1-2 day timeframe with limited rewards.

In all events, the following benefits should apply.

At Event completion, we receive 25% of our leftover event currency as NanoSpider coins, up to a max of 500 coins. This means we want to end the event map with 2,000 event currency.

Completing tasks on the Event map will contribute to the Monster Pass tasks.

Publisher: https://www.monstercountryidle.com/

Facebook: https://www.facebook.com/monster.country.idle

Instagram: https://www.instagram.com/monster.country.idle/

Card Collection

There are 162 cards in total (as of Feb 2026). Cards come in rarity ranks of Common, Rare, Epic, Legendary, and Event. Most maps will only use 52 cards actively.

Some cards will increase the cashflow of a shop while others improve the speed cycle.

The cost to purchase cards in the shop depends on their rarity, with Common costing just 5 coins to start. The cost to purchase a card increases by 1 coin for each one you buy until either the shop refreshes or you reach a new Episode.

Rare cards have a base cost of 15 Coins. Epic cards start at 50 Coins each. Some special cards are only available from the Monster Pass.

Episode Clear Multiplier

A unique card, the spider “Lady” will boost the multiplier by a fraction when clearing episodes. I strongly suggest NOT spending any coins on the spider. A better option would be the Epic card Janice, who doubles the multiplier.

Statue Cards

Statue cards are earned from the Events and will place idle reward statues on your map area below the shops. The Owl and Eyeball statues will provide Coins every day. The Eyeball has a faster cycle period.

Ranking high in Events is the only way to get cards to upgrade the statues. Expect Whales (big spenders) to take the top spots in all events. So mostly these statues will remain level 1 during the offer period.

Swagbucks: Call of Dragons

Last Updated: Feb 15th, 2026

Upgrade buildings and technologies, train troops, gather resources, expand your territory. Command your dragon and lead your allies to victory in massive fantasy warfare.

Reaching the T4 Troops and 3M Power goals is achievable, so a possible $196 in rewards, before expenses.

Complete stated goals in 30 days to earn up to $1,406.20. (https://www.swagbucks.com/games/apps/1666338/call-of-dragons?rb=69384823)

My Progress

Day 26

I made it! Tier 4 Troops are unlocked. When I submit my ticket, I will claim credit for the T3 and T4 ($112) goals. I will wait a day, to give time for it to credit normally before sending a ticket.

Tier 4 Mage Unit for the Elves

I ran out of speedups and had to keep chasing all the weekly events to get small boosts and Gems to spend on speed ups in the Goblin Merchant, Alliance Store, and the VIP store.

I maxed out the Titans Legacy pack at level 80, which unlocked a perpetual reward that cycles between speed boosts and Gold Keys.

Titan’s Legacy

Titan’s Legacy is a season long growth pack not included in the required purchases for this offer. It has a free tier and a premium tier for $4.99.

I decided to spend the extra money because it included many speed up items and would be active for 60 days, more than covering the time I would need to finish the offer.

Day 23: I managed to upgrade the citadel to a metropolis (level 21), this unlocked several rewards from the Growth pack, Titan’s Legacy, the Great Halls event, and construction goal rewards. Over 10k gems were included and also several days worth of upgrade speedups.

HQ Upgrade from 20 to 21 (8 days 11 hours)

I forgot to check which researches would be needed to get the Tier 4 troops and so I am behind on the research. There is maybe a months worth of upgrades I still need to finish, so I won’t likely get to T4. In hindsight I should have been researching those items up to this point weeks ago.

Around a months worth of speedups were needed to clear the research for T4 troops.

Day 16: I’ve reach 2M Power and have started the Citadel 19 upgrade (5d 8hrs). I quit CS alliance and joined Gaia after a lot of toxic behavior by leadership. I’m not the first it seems; I’ve found a bunch of comrades with similar experiences. I got to join and complete an Elite ROC raid. Nice prizes and bounties.

Day 10: I messed up. I misunderstood the VIP levels and I was already at 7 when i spent an additional 17.5k Gems to upgrade it.

The Honor chest was $19.99. I had read it was good to get to VIP 8, but I think I would have preferred to use those Gems on resources or speed ups.

Reimbursement on the Honor chest was $25, so a $6 profit. I hit the 1.5M Power goal. Level 3 Troops still hasn’t credited.

Day 6: Power is 1.2M currently, I should have T3 Troops ($12) in the next 2 days. That should put me above 1.5M ($5) for the goal, I need 4k more Gems to reach VIP 7 to get the Honor chest ($25).

Day 4: Closing in on 1M power now. It looks like the VIP 7 honor exclusive will be around $25, considering the increase in cost from ranks 4-6. My Alliance mates have posted several good guides that I have included here. Best Pet, Commander Pairings, and HQ Requirements.

Day 3: I went ahead and made two additional purchases. I bought a 99 cent pop up deal and the 9.99 Insight Rune for Titans Legacy. Unfortunately, these purchases did not count towards the Purchase Payback, so I did not get more Velyn tokens. I am up to VIP 6 now.

Day 2: I am on day 2, with 380k Power. The 1M power objective is unlikely. I’ve spent $20 and received $19 in reimbursement. I still need to buy the VIP7 chest, but that provides $25 in reimbursement. My goal will be 3M power and Tier 3 Troops.


  1. My Progress
    1. Day 26
  2. Offer Terms
    1. Strategy
      1. Key Strategies for High Power Growth
      2. Offer Spending
  3. Power Levels
  4. Using Gems
    1. Farming Gems
    2. Events and Quests
    3. Buying Packs
  5. HQ Upgrade Requirements
    1. HQ Upgrade Rewards
  6. Guide to Creating a Farm Account
  7. Community
    1. CoD Redemption Codes
  8. Heroes
    1. Hero Specialties
      1. Fighters
      2. Gatherers
  9. Campaigns
    1. Expeditions
    2. Behemoth Trials
    3. Tournament of Champions
    4. Roots of War
      1. Roots of War Guide
      2. Roots of War Rewards
  10. Wall Map
  11. The Best Pet for your Hero
    1. Mages
    2. Infantry
    3. Marksmen
    4. Cavalry
  12. Commander Pairings
    1. Magic Legions
    2. Infantry Legions
    3. Cavalry Legions
    4. Marksmen Legions
  13. Beast Battles
    1. Thunder Roc
    2. Hydra

Offer Terms

  • Must be installing Call of Dragons for the first time to receive SB.
  • In-app purchases and upgrades are available.
  • Award will pend for 10 days
ObjectiveReward
Upgrade your city to level 80.70
Reach Power 300k 2.00
Reach Power 500k2.50
Purchase Efficiency in Market’s Worker Support
(5 Days to complete)
6.00
Bonus: Reach Power 1M
(3 Days to complete)
10.00
Reach Power 1.5M5.00
Purchase Growth Fund
(10 Days to complete)
10.00
Reach Power 3M30.00
Make First Purchase3.00
Purchase Honor Exclusive after reaching VIP 725.00
Reach Power 10M*300.00
Reach Power 20M*
(30 Days to complete)
900.00
Reach Tier 3 Troops
(30 Days to complete)
12.00
Reach Tier 4 Troops
(30 Days to complete)
100.00

*It is likely impossible to complete the 10M/20M goals in the timeframe given. Engage at your own peril.

Strategy

Some players, on Reddit, report being only able to reach 5M power after 30 days of game play and heavy spending, while others have said they reached 1M+ in 3-4 days.

Reaching 20 Million Power in Call of Dragons involves massive troop training (especially T5), completing all research at the College of Order, upgrading buildings to high rank (Level 25), leveling heroes, acquiring War Pets, and maximizing speed-ups and resources.

This was my status sheet on day 26 of play, having managed to unlock T4 troops in research, but not having converted all my units.

With full conversion, my power level would have been 4,012,136.

Tip: New players are encouraged to build out Magic Heroes and Units or Marksmen for ranged DPS. They can be used to support melee armies in your alliance, while also being easier to maneuver away from combat if you are targeted. The Fire/Frost legendary heroes are easily acquired.

Just focus on a primary unit type for combat and use the Arms Exchange feature in Events to swap other units types for your primary. This way you can produce all unit types and then convert them into your primary.

I had 100k mage units on Day 10, and 37k Work Elks. I later swapped 15k Mages to Infantry to help the Alliance for some challenges.

The only exception to this are the Work Elks. Keep them for gathering.

Armies are limited to a single unit type and will typically synergize with the abilities of the hero and deputy hero. Multiple armies can be deployed in unison covering each type (infantry, archer, tank, cavalry).

Cavalry units don’t become become available until Sanctuary level 10. They can however be gained earlier by trading with Camps (Work Elk). These initial cavalry units are meant for gathering and have a high load capacity.

In the event panel, you may swap units of the same tier. I swapped my infantry/tank units for the Tier 1 Cavalry to increase my gathering efficiency.

Key Strategies for High Power Growth

  • Troop Training: Train high-tier troops (T4 & T5) for massive power gains; T5 troops give 100 points in events like Strongest Lord.
  • Research: Finish all research in your College of Order as quickly as possible, as this adds significant power.
  • Building Upgrades: Upgrade every building in your city to level 25 for substantial power boosts.
  • Heroes & Pets: Level up your heroes and acquire powerful War Pets.
  • Resource Management: Use speed-ups and resources efficiently to accelerate all these processes. 

This video goes over all of the methods for increasing your power rating.

Offer Spending

Some of the goals require a purchase, which may be a good choice given the limited 30 day offer terms.

The Honor Exclusive may be a bit costly. Typically, high VIP levels in mobile games is one of the most lucrative avenues for monetization.

At each rank of Honor, you are prompted to purchase an exclusive pack that includes Liliya’s Tokens. This is the method to upgrade the Legendary starter hero from the First Purchase.

ObjectiveRewardCost (USD)
Efficiency in Market’s Worker Support6.004.99
Growth Fund10.009.99
Reaching VIP 7Daily PrizeSpend Gems
Honor Exclusive at VIP 725.0019.99

A workaround will be logging in daily to receive a small amount of Honor points, and by swapping your Gems for Honor experience points.

Any remaining levels may be acquired through the extra worker and growth fund purchases.

Purchasing the extra worker will fulfill the requirements of “Purchase Payback” which provides an additional legendary hero (Velyn), and 20 Keys to summon more heroes.

RankHonor (Cumulative)Exclusive Cost (USD)
00Free
12000.99
24001.99
31,3001.99
43,5004.99
56,0004.99
611,5009.99
717,50019.99
835,00049.99
975,000?
10??

Power Levels

Power comes from Buildings, Heroes, Pets, Artifacts, and Research. Your basic recruited hero and their equipped pet and artifact will provide a moderate amount of power.

  • The Citadel provides 91,451 Power at level 16.
  • Resource Buildings are worth 10,181 at level 16 (4 each = 162,256).
  • Tier 5 troops are worth 10 Power each (2M Tier 5 = 20M Power).

At high ranks (4 Stars), a legendary hero may provide a power score around 100k. It will would likely be difficult to gain such powerful heroes in just 30-days. Blue heroes were around 30-40k power at level 30s and 4 stars.

While a building at max level can provide around 725k power, we will not be reaching those levels in the course of this offers timeframe.

Our first mission will be to complete the level 8 town upgrade on the first day. This can be achieved by using some of the free resources and speed up items new players receive.

On the first day we can also buy the extra worker and the growth pack to clear both of those objectives.

Strategy 1 (Long-term): Save your gems for purchasing VIP points. At VIP level 8, we get a permanent 2nd research slot which will speed up our power gain.

Strategy 2 (Short-term): Gems should be used to exchange for Gold Keys. In the early game the fastest way to reach 1M power by day 3 is to summon heroes.

Upgrading the castle from 8 (town) to 16 (citadel) takes 385 hours or 16 days. You will need 6,072,100 Gold and Wood, and 2,507,790 Stone to complete the upgrades to the main building alone.

There will be additional resource requirements to upgrade pre-requisite structures. Expect to have all other buildings upgraded to level 15.

Buildings do not provide much power until they reach level 21. At levels 20+ buildings provide 30-50k power each when fully upgraded.

Using Gems

Farming Gems

Farming gems can be easy or hard, based on how many players are on your server.

After you learn Gem Prospecting in Internal Affairs, you can send heroes to gather gems. But with many players, competition can be tough.

New players should focus on permanent technologies and other resources first, and start gathering gems once they reach max technology and city hall levels.

Events and Quests

Many events and quests provide gems as rewards. To gather gems over time, it’s important to complete as many of these as possible.

Examples include special events, NPC battles, and daily quests. Joining a whale alliance, where spenders buy bundles and give out free chests with opportunities to win gems, can also help.

Buying Packs

Spending real money on packs usually includes gems. Bundles like Growth Fund, Monthly Pack, and first purchases in the Gem Market can give you many gems. Growth Fund is especially good as it offers a large number of gems, but you need to reach upgrade milestones to receive the rewards.

  • Growth Fund $9.99
  • Monthly Pack $2.99 or $4.99
  • First Purchase $0.99

HQ Upgrade Requirements

  • ◈ CH2–3: None
  • ◈ CH4: Lv.3 Wall
  • ◈ CH5: Lv.4 Wall, Lv.4 Mint
  • ◈ CH6: Lv.5 Wall
  • ◈ CH7: Lv.6 Wall, Lv.6 Swordsmen Camp
  • ◈ CH8: Lv.7 Wall, Lv.7 Alliance Center

(Unlocks T2/Unlocks 3rd Legion)

  • ◈ CH9: Lv.8 Wall, Lv.8 Lumber Mill
  • ◈ CH10: Lv.9 Wall, Lv.9 College of Order
  • ◈ CH11: Lv.10 Wall, Lv.10 Ballista Factory
  • ◈ CH12: Lv.11 Wall
  • ◈ CH13: Lv.12 Wall, Lv.12 Alliance Center
  • ◈ CH14: Lv.13 Wall, Lv.13 Mana Refinery
  • ◈ CH15: Lv.14 Wall, Lv.14 Storehouse
  • ◈ CH16: Lv.15 Wall, Lv.15 College of Order

(Unlocks Flying Unit/Unlocks T3/Unlocks 4th Legion)

  • ◈ CH17: Lv.16 Wall, Lv.16 Abbey (3d 17hrs)
  • ◈ CH18: Lv.17 Wall
  • ◈ CH19: Lv.18 Wall, Lv.18 Storehouse (5d 8hrs)
  • ◈ CH20: Lv.19 Wall, Lv.19 Alliance Center
  • ◈ CH21: Lv.20 Wall, Lv.20 Alliance Market

(Unlocks T4/Unlocks 5th Legion)

  • ◈ CH22: Lv.21 Wall, Lv.21 Knight Camp
  • ◈ CH23: Lv.22 Wall, Lv.22 College of Order
  • ◈ CH24: Lv.23 Wall, Lv.23 Celestial Temple
  • ◈ CH25: Lv.24 Wall, Lv.24 Alliance Market

(Unlocks T5 Units)

HQ Upgrade Rewards

HQ 12: 2x Gold Keys, 12x 10-Minute Building Speedup, 12x 10-Minute Training Speedup, 2x Basic CP Recovery (100), 100k Gold, 100k Wood, and Emoji.
HQ 13: 13x 10-Minute Building Speedup, 13x 10-Minute Training Speedup, 2x Basic CP Recovery (100), 100k Gold, 100k Wood, and Emoji.
HQ 14: 1x 7-Day Speedup, 14x 10-Minute Training Speedup, 2x Basic CP Recovery (100), 100k Ore, 20k Mana, and Emoji.
HQ 15: 15x 10-Minute Building Speedup, 15x 10-Minute Training Speedup, 2x Basic CP Recovery (100), 100k Gold, 100k Wood, and Emoji.
HQ 16: 16x 10-Minute Building Speedup, 16x 10-Minute Training Speedup, 3x Basic CP Recovery (100), 100k Ore, and 20k Mana.
HQ 17:
HQ 18:
HQ 19:
HQ 20: 1x 7-Day Speedup, 20x 10-Minute Training Speedup, 3x Basic CP Recovery (100), 100k Ore, and 20k Mana.
HQ 21: 21x 10-Minute Building Speedup, 21x 10-Minute Training Speedup, 4x Basic CP Recovery (100), 100k Gold, and 100k Wood.

Guide to Creating a Farm Account

by (GAIA) Atenea.

What is a farm account?

A farm account is a secondary account whose main purpose is to produce resources (wood, gold, mana, and food) to directly support your main account.

1️⃣ Creating the farm account
Create a new account from the Settings → Character management.
Choose the same kingdom where your main account is located.
Try to join a nearby alliance, preferably one located in your same region.

2️⃣ Faction choice
The best faction for a farm account is:
🏹 League of Order (Humans)
Balanced development.
Efficient buildings.
Ideal for accounts focused exclusively on economy and gathering.

3️⃣ City development (priority)
Upgrade only what is strictly necessary to produce resources.
Key buildings
🏛️ City Hall
🌲 Lumber Mills
🌾 Farms
🪙 Gold Mines
🔮 Mana buildings
Research
Prioritize only Economy and Gathering research.
Avoid military or defensive research.

4️⃣ Recommended commanders
Use gathering commanders only:
🔹 Invest only in Gathering and Economy talents.
🔹 Do not spend experience on combat commanders.

5️⃣ Proper troop usage
Train only the troops needed for gathering.
Keep low-tier troops.
Do not develop advanced military structures.

6️⃣ Efficient gathering
Keep your marches always gathering.
Take advantage of resource nodes within alliance territory.
Use gathering boosts only if they are free.

7️⃣ Protecting the farm account
Place the city inside alliance territory.
In case of conflict:
Withdraw troops from nodes.
Avoid confrontations.
Prioritize not losing troops.

8️⃣ Resource transfer
To transfer resources to your main account:
Both accounts must be in the same alliance.
Use the Alliance Bazaar to transfer resources safely.

Community

The Facebook and Discord pages will often feature contests and game trivia. It is easy to get small rewards for participating in these activities.

This was my entry for Ruby’s Christmas Outfit.

CoD Redemption Codes

Codes expire 7-30 days after being released. Check the official Facebook page for new codes.

image displays the location of the settings menu option to redeem a game code for a prize.

TIP: The codes are not case sensitive.

CodeExpiresContents
CODTHX112712-31-251x Universal Artifact Key, 2x 60-Minute Training Speedup, and Level 2 Choice Resource Chest
SSSVIP88882x Silver Key, 150k Gold, 150k Wood, and 112.5k Stone.
SSSVIP777760-minute speedup, 60-minute building speedup, 150k Gold, 150k Wood, and 112.5k Stone.
SSSVIP66661x Silver Key, 60-minute training speedup, 8-hour enhanced gathering, and 1 Epic Medal.
PLAYCODPC30-minute training speedup and 8-hour enhanced gathering.
SVIPDRAGON2x Silver Key, 150k Gold, 150k Wood, and 112.5k Stone.

Heroes

Call of Dragons was developed by the same company as Rise of Kingdoms and the heroes in both games are essentially the same. The combat system is also the same.

You will have a primary hero that leads the army and a deputy hero that provides Skill (attack) based bonuses. The deputy hero does not lend their talents to the fight, only their skill effects.

Make sure you save the Blue Tokens to improve the skills of your lower tier heroes. New skills unlock every 10 levels.

Upgrade Legendary heroes first to improve your battle efficiency, but afterwards upgrade the blue heroes. They can provide around 70k Power each with maxed out skills and artifacts equipped.

Hero Specialties

Each hero has 3 specialties which may include:

  • Gather
  • Support
  • Overall
  • Marksman
  • Peacekeeping
  • Precision
  • Magic
  • Skills

Fighters

Combat Heroes excel at PvE and PvP combat. Their skills deal direct damage to foes and include a finisher in most cases.

Gatherers

These economic heroes get a bonus to gathering specific resources and these bonuses can be improved upon in the Talent Tree.

Heroes with the Gather specialty, will have a skill that improves gathering speed in general and also boosts a specific resource gathering speed.

For example, Pan’s Tier 2 Skill, “Secret of the Trees,” provides the following bonuses when upgraded.

Gather Speed (%)Wood Gather Speed (%)
14
26
38
410
512
7 (awaken to unlock)15 (awaken to unlock)

Campaigns

Expeditions

This is the idle reward portion of the game. It includes a mini auto grid-battler system with room for 6×6 fights.

Each squad can have two heroes, a pet, and a single unit type. The units should complement the heroes being deployed.

At mission 11, players can activate the double speed option. At mission 30, the multi-battle option can be toggled, which automates the expedition. It will keep fighting until you lose a battle.

The chest on the main screen can be tapped to claim current accumulated rewards which include gold, wood, stone, exp tomes, and hero tokens.

Expeditions are independent of world map battles and can be completed while heroes are out gathering or fighting.

Behemoth Trials

This is a mini battle campaign trail with manually controlled battles. Some trails use tactics and will require some thought on how to advance.

After clearing a Main Stage, you will receive 1-3 star rating, along with corresponding Loot bonuses. You will receive rewards for clearing a Main Stage for the first time.

In Main Stages, you will use your own Heroes, combat units and buff effects. In the Side Stages you are only able to use preset Heroes, combat units and buff effects.

The higher your Loot bonus and the longer you wait, the more Loot you will receive (idle rewards). Loot will accumulate for up to 24 hours, so remember to claim it in time.

The first time you beat Main Stage 5, you will unlock the Auto-Battle feature. Auto-Battle cannot be used in Escort, Tower Defense, Boss, or Side Stages.

The first time you beat Main Stage 10, you will unlock the Multi-Battle feature. Multi-Battle cannot be used in Escort, Tower Defense, Boss, or Side Stages.

During Behemoth Trials, feel free to allocate your Legions as you please, as they will not die or have their numbers reduced. Trial Store items will be refreshed at midnight each day.

Trial Coins can be used at the Trials Store to buy various Hero Tokens and items.

Tournament of Champions

This is an Arena for PvP. You can create a team of up to 5 legions (HQ dependent) and battle other players lineups.

First start by setting a defense team to handle opposing attacks and then create an offense team. You get 3 attempts each day to battle other players and can spend Gems for extra attempts.

Reaching higher tiers will provide rewards.

Roots of War

Roots of War Guide

This is a mini map battle with set regions to fight over. The goal is to collect energy from the map by gathering resources.

Special mana stones will spawn at set intervals. A team member will pick it up and then walk slowly to a central drop off location. Team members will need to escort the caravan to the location to prevent attacks by the opposing team.

If your team does not have a sufficient number of players present, you can get blocked in by a strong enemy and prevented from accessing the map for the duration of the event.

Roots of War Rewards

2x Silver Key, 1x 60-Minute Training Speedup, 10x Level 1 Choice Resource Chest,
10k Level 4 Reserve Legions, 1k Gems, 10x G1 Hero Token,
25x 60-Minute Training Speedup, and 10x Level 3 Choice Resource Chest.

Wall Map

The floating compass above the city wall takes you to the storyline game. This works similar to the expedition but requires you to navigate the heroes on a mini-map and battle enemies in real-time.

You can use any of the heroes you have unlocked and raising their levels will improve the success rate for these missions.

Missions are gated by the level of your Sanctuary (Citadel).

The Best Pet for your Hero

Since War Pets unlocking, wanted to share this guide to help you choose the best pet for each legion.

Mages

Recommended pet: Sapphire Faedrake

Reasoning:
The Sapphire Faedrake’s spell fires a large beam that hits the target and nearby legions. Its secondary skill (available in the shop) can increase damage output by up to 40% with one star. Overall, this is the most efficient pet for mages.

Stat priorities: Intelligence and Luck

Infantry

Recommended pet: ice bear & orange bear

Reasoning:
The Ice Bear is good because it offers a shield and damage when it breaks, which can be combined with Eliana or Madeline. The orange bear is good because it offers healing and sustainability, making it good with Garwood and  mu hsiang . Sand Lizards might be better for mages because they heal per second, which is good for continuous DPS and not for tanks.

Marksmen

Recommended pets: Shadow Manticore, Snowpeak Roc, Berserk Faedrake, or Golden Roc

Reasoning:
The Snowpeak Roc’s talent skill works with marksmen but only when paired with Nico or an awakened Kinnara.

Stat priorities: Strength, Agility, and Luck

Cavalry

Recommended pet: Golden Roc

Reasoning:
The Golden Roc’s passive skill provides rage accumulation and additional damage once rage is active. It synergizes perfectly with Emrys and Bakshi, both of whom benefit from rage gain, amplifying overall damage. Combined with defense ignore, physical damage, and HP ignore effects, this setup becomes extremely powerful.

Stat priorities: Strength, Agility, and Luck

Commander Pairings

In this decree, the best hero pairings are listed. Feel free to do your own research as well on google.

Note: An “x” in the number of the skill means it doesn’t matter since the skill is not relevant to the open field.

Tip: Pressing the Lock button when viewing skills will allow you to select which skills to allow to be leveled up. Otherwise, point distribution will be random.

Magic Legions

✿ 5×51 Liliya + 5111 Velyn
✿ 5×51 Liliya + 5111 Waldyr
✿ 5511 Waldyr + 5111 Velyn
✿ 5511 Waldyr + 5111 Alwyn
✿ 5511 Waldyr + 5111 Theia
✿ 5111 Hosk + 5555 Liliya (for the whales)
✿ 5511 Atheus + 5111 Theia (flying units)
✿ 5511 Atheus + 515x Kregg (flying units)
✿ 5111 Theia + 515x Kregg (flying units)
✿ To make any magic march a bit more tanky, you can add a 5×22 Eliana as a secondary.

Infantry Legions

  • ✿ 5×11 Garwood + 5×22 Eliana
  • ✿ 5×11 Garwood + 551x Bakhar
  • ✿ 551x Bakhar + 5111 Nika
  • ✿ 551x Bakhar + 5×22 Eliana
  • ✿ 5111 Kregg + 55×1 Ordo (only for engineering purposes! And make sure to have Kregg with engineering talent tree)
  • ✿ I don’t add Madeline here because we haven’t had her Fortune Wheel, but she is OP, if you do get her at a later stage, use her as primary with any commander above or Hosk.

Cavalry Legions

  • ✿ 5×11 Emrys + 5×11 Bakshi
  • ✿ 5×11 Emrys + 51×1 Alistair
  • ✿ 5×11 Bakshi + 51×1 Alistair
  • ✿ 5×11 Bakshi + 5×11 Emrys
  • ✿ 5×11 Alistair +5×22 Eliana
  • ✿ Sorry cavalry mains, there are not many options for you to use.

Marksmen Legions

  • ✿ 5111 Kinnara + 5×11 Gwanwyn
  • ✿ 5111 Kinnara + 5111 Nico
  • ✿ 5111 Nico + 5×22 Eliana
  • ✿ 5111 Nico + 5511 Kregg (good for pvp and engineering!)
  • ✿ 5111 Nico + 5111 Hosk (for the whales)
  • ✿ 5×11 Gwanwyn + 5511 Kregg
  • ✿ 5×11 Gwanwyn + 5111 Nico

Beast Battles

I missed the bear fight, but I did take part in the Thunder Roc normal battle. I died in the water during the first fight, but survived during the second normal battle. I did not have time to join the Elite Roc fight.

Different time zones were a difficulty in this game. Most players were 5-9 hours away.

Thunder Roc

The strategy uses two teams Sun and Moon. Use Discord for voice chat and party management (alliance chat if you can’t use Discord).

Members will send their best legion to participate in the battle. For Normal Roc, T2 and T3 units are fine. But for Elite Roc, only T3’s should be used and you want a minimum of 45k units.

Teams are divided evenly between Sun and Moon with designated Tanks and DPS members. The Roc battle area is a circle divided by land paths in a quadrant.

The Roc will target different quadrants during the fight.

During the fight, if your legion gets targeted by the Red ball (Roc’s attack), your screen will flash red. When this happens, walk your legion to the middle. When the Red ball touches the water, it will become electrified and do heavy damage to any legions present in the targeted quadrant.

Multiple legions may be wiped out if players are not properly coordinated.

During the fight, Dispel stones will appear that will remove the shock from the water, heal members legions, and stun the bird. For the Normal Roc, 8 players are needed to activate the stone. In Elite Roc, 13 members must activate the stone.

After the Roc has been stunned, players can safely attack it.

Tank role during the raid: Tanks will need to keep the Roc in the center of the field. Don’t let it get into the puddles of water. It the Roc does its charge in the water, it will kill half of the people in that puddle.

Multiple rounds of avoiding the Red ball, running from shock water, activating dispel stones, and attacking the Roc will occur. After the Roc has been defeated, players will purify it by targeting the body.

Alliance-wide rewards for Thunder Roc

Individual rewards are issued for the top 5 members who deal the most damage during the fight. Alliance-wide rewards are issued regardless of member participation in the event.

Top Player Awards for Thunder Roc
RankReward
16 Gold Keys, 10 Silver Keys, 3 Basic CP Recovery (100)
24 Gold Keys, 8 Silver Keys, 2 Basic CP Recovery (100)
33 Gold Keys, 6 Silver Keys, 1 Basic CP Recovery (100)
42 Gold Keys, 4 Silver Keys, 1 Basic CP Recovery (100)
51 Gold Key, 2 Silver Keys, 1 Basic CP Recovery (100)

Hydra

Mana Stones

  • Has a timer.
  • Green Stone
  • Used for healing.
  • Use when necessary to restore the squad’s health.

Poison Cracks

  • Circular cracks will appear under players’ feet.

Swagbucks: Fable Town

Last Updated: Feb 15th, 2026

I got the credit after submitting a ticket and proofs. My total earnings from this game offer was $13.19.

Offer Completed: Day 30

Last night with about 14 hours left on the offer, I was still in Una’s area. I realized I had miscounted the number of merges I would need to complete the Limestone and that got me thinking I could finish the offer in time.

I went all in and spent an additional $27.17 to purchase, two hero chests and 2,300 Gems.

I spent Gems to fast mine and build the remaining Limestone blocks.

I managed to reach Chapter 5 and Install the Drum, but I did not receive credit for the objective. I will submit a ticket in a couple of days.

The final objective is still not clear. I completed 5 quests and still haven’t encountered the last quest to, Clear the Trash. If I can get credit for the Drum, I will have a $10 profit for this offer.

Welcome to Fable Town! Merge, renovate, and discover the magic of Witch’s Garden!

In this engaging merge puzzle adventure, explore the wise witch’s grand mansion filled with secrets. Combine magical artifacts and enchanting plants to restore her beautiful garden.

Face majestic dragons and solve puzzles to reveal the wonders of this offline game. Use your merging skills to build a vibrant sanctuary and let your creativity flourish in a garden of surprises!

Join Ginny, Merlin’s talented granddaughter, as she returns to Fable Town to uncover the truth behind the enchanted fog and find true love.

Important Things to Know

  • Must be installing Fable Town for the first time to receive SB.
  • In-app purchases and upgrades are available.
  • Award will pend for 10 days
  • You must complete goals within 30 days of installing to receive Up to 9,909 SB

Offer Link: https://www.swagbucks.com/games/apps/1672106/fable-town?rb=69384823

  1. Important Things to Know
    1. Main Goals
      1. Optional Goals
        1. Buying Land
        2. Trophies
        3. Warning!
  2. How to Play
    1. Elf Tasks
    2. Tips and Tricks
      1. Tips: Event Islands
      2. Tips: Chests and Energy
      3. Tips: Miscellaneous
      4. TapJoy Rewards
      5. Upgrade Timers
      6. Gem and Coin Conversion Rates
      7. Houses
    3. Game Progression
      1. Save Merlin (Chapter 1: Return to Fable Town)
        1. Rebuild Merlin’s Castle (Day 1)
        2. Renovate the Library (Day 1)
      2. Restore the Habitat (Chapter 2: Crystal of Secrets)
        1. Clean the Garden Library (Day 2)
        2. Build the Altar (Day 3-4)
      3. Chapter 3: Tailor with a Twist
        1. Rescue Una (Day 5)
        2. Install Water Wheel (Day 8)
      4. Chapter 4: Diva in Distress
        1. Enchant the Tree (Day 12)
        2. Rebuild Water Sculpture (Day 17)
        3. Install the Drum (Day 30)
      5. Chapter 5: Sweet Magic (level 40)
        1. Clear the Trash
  3. Other Functions
    1. Side Islands & Order Rush (3-Day Event)
    2. Tokens (Wizards, Creature, and Decoration)
      1. Wizards
    3. Creatures
    4. Decorations
    5. Item List
  4. Fable Town Shop List
    1. Gem Packs
    2. Special Offers
    3. Pop-Up Sales

Main Goals

  • Save Merlin +$0.09
  • Rebuild Merlin’s Castle. +$0.19
  • Renovate Library +$0.28
  • Restore the Habitat (Morgana’s Location) +$0.47
  • Clean the Garden Library. +$0.71
  • Build the Altar. +$0.94
  • Install the Water Wheel +$1.41
  • Enchant the Tree +$1.88
  • Rescue Una +$4.70
  • Rebuild Water Sculpture +$9.40
  • Install the Drum +$23.50
  • Clear the Trash (Winter Queen Location) +$47.00
  • Total: $90.57
Optional Goals

The following objectives are optional and may require purchases:

  • Bonus Event: Claim the final reward from Daily Tasks +$1.88
  • Bonus Event: Collect 10 Bronze Trophies +$1.88
  • Bonus Event: Collect 20 Bronze Trophies +$1.88
  • Unlock a Premium Island – ($9.99) +$1.88
  • Make your first Purchase +$1.00
  • Total: $8.52
Buying Land

For the Premium Island, this just means unlocking a section of tiles on the main map. You need to spend at least $9.99 to clear the objective. I got the 10.99 Enchanted Treasures section. It had around 400 Gems and 600 Coins in it.

I strongly advise against spending 500 Gems on Lost Treasures. The items in there were barely worth 100 Gems.

Trophies

Bronze Trophies are earned by completing the Rush challenges. You’ll get 6-7 of them. They fill up tiles but don’t give you much reward. There are 4 Tiers for each Trophy, but for this offer we won’t get the benefits of the upgraded versions.

TIP: It may not be necessary to do any side islands. The 3-day Rush events provide 15-18 Trophies, nearly enough to meet all offer terms.

These include the 3 day merge, build, energy, and crop events in the Main area and the 3 day recurring mini event running with separate event energy.

For the main area events, it’s usually rewarded on the 15th task, the last one. For the 3 day limited time event area, it’s either the 11th or the 15th reward

Warning!

If you use a Samsung device with Game Center support, the game ads can trigger “Instant Install,” (without consent) if you mistakenly tap the ad when trying to hit the close button.

How to Play

Fable Town is very similar to Mergeland: Alice’s Adventure, if you’ve played that before you will do fine with Fable Town.

– Сombine 3+ identical objects to get an upgraded one as a result of this fusion. It is better to merge items in groups of 5.

– Merge artifacts to disenchant wizards.
– Grow plants and trade fruits and vegetables for magic wands.
– Use magic wands to restore Fable Town.

Optional Ads can be watched to gain additional rewards. They can be skipped if you don’t like ads, or you can pay to remove ads (I advise against this).

Main Screen Overview and Legend
A. Worker Elves
B. Wands in Inventory
C. Energy
D. Coins
E. Gems
F. Pumpkin Patch (Produce)
G. Stone
H. Wand
Main Screen Overview and Legend
  • A. Worker Elves
  • B. Wands in Inventory
  • C. Energy
  • D. Coins
  • E. Gems
  • F. Pumpkin Patch (Produce): used to create wands.
  • G. Stone: used to construct facilities (castle, library, etc.) on the map.
  • H. Wand: are used to unlock new areas and land pieces, renovate the Elves House.

The Greenhouse generates some food and seed items for only 5 energy.

The Mine can also generate a smaller amount of seeds, it also make the Artifact and Construction Materials, so it is the preferred way to clear the missions..

Your character profile is shown at the top-left of the screen, below it is the current task list. Further down the left side of the screen you will find your Inventory and Daily Quests.

Produce, including Pumpkins and Mushrooms, takes 3 hours to produce goods. This can be sped up using 36 Gems. Produce field may be moved around the map. Produce can be exchanged for Magic Wands by the Elves.

Basic Stones have 8 tiers. Starting at the third tier, they will require construction using an Elf. They come in different colors depending on the Chapter you are in and have higher Tier levels.

Elf Tasks

Once a task reaches 30 seconds, you may skip the remaining time for free in the Task interface.

The task list from the Elves will often ask for foods you don’t have.

You can tap the Trash button to ask for a new task, this will start a two minute cooldown. There is no penalty for throwing out a task.

Some tasks will offer the same reward but accept different amounts of items.

Tier (Time)RequiresReward
1 ()2 Items total (Pumpkin, Pear, Berry, or Mushroom)1 Basic Wand,
1 Energy,
10 Points
2 (10 min)4 Items total 2 Basic Wands,
1 Energy,
20 Points
2 (20 min)6 Items total 1 Ore
1 Basic Wand
1 Advanced Wand
30 Points
3 (30 min)11 Items total 2 Ore,
2 Advanced Wands,
1 Creature Orb,
40 Points
3 (30 min)11 Items total 2 Ore,
2 Advanced Wands,
1 Energy Orb,
40 Points
3 (25 min)11 Items total 2 Ore,
2 Advanced Wands,
1 Fauna Box,
40 Points

Tips and Tricks

  • Try to limit spending gems and coins for daily quests (spend 5 gems get 7 in return). They are best saved for buying Energy and popup offers.
  • The Daily Reward objective requires you unlock Daily Quests and complete them 5 days in a row. It is advised that you start the game in the morning so you have time to clear the beginner quests and unlock daily quests. Daily Tasks become available after completing the Boot Camp.
  • Claiming the Free Chest is a Daily Task. If you accept the chest before completing the Boot Camp, you will not be able to complete the Daily Task on the first day of play.
  • In the Shop, there is a green button for “Free Gems,” this leads to TapJoy offers that may be completed to get Gems.
  • In the Shop you will find free items available every 6 hours.
  • This game does not use Codes, instead they offer Daily Freebies through MY.GAMES Market. Your Player ID is found in settings.
Tips: Event Islands
  • For the Event area (Peacat/Mammoth), DO NOT merge the chests. Spam the 2 hit obstacles + 15 energy mine. Because you get points from merging objects, so 5 of low level objects would yield more points than getting 3 of the next tier.
  • For the Event Islands, only the primary creature provides a reward, other objectives are optional. The Bronze Trophy is earned early, but if you clear all 32 stages, you get a giant Gem and Coin Chest.
Tips: Chests and Energy
  • The contents of a Chest will be converted as you advance to new areas and will include items for those new areas. Leftover items will also convert, however, if you have not opened the next area, then the old items will turn into Coins.
  • Energy may be purchased in the Shop for 350 Coins (90 Energy) or 90 Gems (100 Energy). You may also watch two Ads to get 30 Energy.
  • The Energy Lotto is only available during set periods of the day, however, you can skip the timer for 45 Gems or 175 Coins during Rush. Completing the lotto is required for the Daily Reward objective. I saw (12pm-3pm) and (12pm-11am).
Tips: Miscellaneous
  • Keep an eye out for glowing lights floating above the map. This can be tapped to get random items.
  • Occasionally, after merging items, a hot air balloon will appear. Most balloons will cost 20-100 Gems (depending on rarity), but lower value items may allow you to Watch an Ad to get it for free.
  • On rare occasions, you will see a balloon with a timer and an Energy gauge. By spending 90 Energy, you will get to keep the present’s the balloon is carrying. The balloon timer and the presents timer are separate. You can wait until 1 minute is left on the balloon and still get the full 30 minutes from the presents after claiming the balloon.
  • You do not need a Facebook account to get the 30 free Gems. When the popup appears, simply tap the button and then close the window that opens.
TapJoy Rewards

Fable Town includes access to the TapJoy Rewards platform. This is an offer wall like what we have on Swagbucks. The offers all award Gems.

I wouldn’t suggest doing any offers that you haven’t already completed on Swagbucks, as these offers will log your Google ID and could potentially prevent you from completing the same offer though #GetPaidTo sites like Swagbucks.

I was able to easily clear several objectives from just doing surveys through TapJoy Rewards. This also makes buying Energy much easier.

The quiz games worked, the visit site and click through offers were hit or miss for me, video watches worked, all auto insurance offers worked the first time but many had different pictures but were all the same company (tons of SPAM in Email and Text/Calls).

The 5-day trial of Background Checker for $1 worked, but make sure you cancel the next day. Also, only do it when the Double points are active. The recurring charges are $50 per month. I used a virtual card but will still cancel. Here is the number (833) 714-0641, you can also do it in the account settings of the website.

Upgrade Timers

Artifacts will merge instantly, while building resources have timers.

Stone
  • Tier 3: 30 Seconds
  • Tier 4: 40 Seconds
  • Tier 5: 1 Min
  • Tier 6: 2 Min
  • Tier 7: 4 Min
  • Tier 8: 15 Min
Slate
  • Tier 1-2: Instant
  • Tier 3: 40 sec
  • Tier 4: 1 min
  • Tier 5: 5 min
  • Tier 6: 15 min
  • Tier 7: 1 hour
  • Tier 8: 8 hours
Tent (Canvas)
  • Tier 1-2: Instant
  • Tier 3: 40 sec
  • Tier 4: 1 min
  • Tier 5: 5 min
  • Tier 6: 15 min (Skip for 12 Gems)
  • Tier 7: 1 hour
  • Tier 8: 4 hours
  • Tier 9: 6 hours (Skip for 107 Gems)
Limestone (11 Tiers)
TierTimeSkip Cost
1-2Instant
340 sec1 Gem
41 min2 Gem
55 min3 Gem
615 min4 Gem
71 hour12 Gem
84 hours20 Gem
98 hours127 Gem
1016 hours175 Gem
111 Day200 Gem
Cryolite (11 Tiers)

Uses the same timing as Limestone.

Fairy Lantern Timers
  • Tier 1-2: Instant
  • Tier 3: 45 sec
  • Tier 4: 1 min 30 sec
Fairy Lantern 1: 1 Crown
Fairy Lantern 2: 3 Crowns
Fairy Lantern 3: 10 Crowns
Fairy Lantern 4: 35 Crowns

The game will have you run out of Energy during the Tutorial, so as to introduce the Shop function and the option to purchase Energy. You will get 70 Energy for free as an introduction.

At level 6, your Energy capacity will start to increase. Initially by +5 points.

Gem and Coin Conversion Rates
Tier 1Merge to Use
Tier 21 Gem/Coin
Tier 33 Gem/Coin
Tier 410 Gem/Coin
Tier 530 Gem/Coin
Tier 690 Gem/Coin
Houses

The fully constructed homes of the Wizards will produce items daily. The Lantern resources can be claimed for Crowns which are points used to upgrade the various home’s.

The upgrades go in order starting with Merlin’s home and then on to Morgana’s home. There are three stages to each upgrade. Having all three upgrades will result in extra daily production of items.

You may tap on any home to see which items may be produced and the current upgraded level. The pillar of Crowns rising from a home is a visual indicator of the current progress on Crown collection for a given home.

Game Progression

A short intro titled Magic Bootcamp, which includes basic game functions, will play out with dialog between Ginny and the Elves.

The satchel from the first Daily Rewards will include an Advanced Wand that can clear the Mermaid Fountain and should bring your level to 4.

The game storyline is not entirely linear. Some objectives can be completed concurrently.

Save Merlin (Chapter 1: Return to Fable Town)

Merlin turned into a statue. You will need a Tier 4 Tome of Magic to unseal Merlin and save him.

These books can be found at the base of the statue.

You will need to merge them to get the correct Tier of tome.

The nearby rocks can be mined to gain further tomes for merging.

The large rock takes 20 Energy to clear, the medium rock is 15 Energy.

Once you save Merlin, the tutorial ends and the second map area is opened up.

Rebuild Merlin’s Castle (Day 1)

In the second map area after the Tutorial ends we begin the task of rebuilding Merlin’s House.

Restore Merlin’s House7 Wands
Repair the Bridge8 Wands
Open the area SouthMerge Tier 5 Stone
Save the WizardMerge a Tier 7 Crystal Ball
(50 Coins and 10 Gems)

The first restoration will raise you to level 5 and reveal more of the map. This also reveals the next Wizard trapped in a statue.

After accessing the second map section, you will be offered the Enchanted Treasures area. It adds 14 tiles and a bunch of Chests for $10.99. Check the Shop List for other purchases.

You do get a dollar back on the first purchase, I’m not sure if it is worth it. This offer shows up on most new map areas. It might be good if you find you run out of space quickly.

New items in the area of the map include Rocks and Crystal Balls.

  • Orange Rock (Coins): Can be claimed at tier 2 onwards. More coins the higher you merge.
  • Crystal Ball (7). Reach Tier 5 to earn 35 Lotto Tokens and 10 Energy.
  • Stone (8). Reach Tier 6 to earn 10 Coins and 5 Gems.

You will continue to merge Wands and Stones. The stone becomes a little cottage. The highest Tier Wands can be collected.

The area south of the bridge includes rocks that contain Crystal Balls, Rocks, Stone, and Pumpkin Patch pieces.

Renovate the Library (Day 1)

The library is just up the stairs from Merlin’s House. The Castle is the structure to the left of the house.

For this stage you will need 49 Wands.

Renovate the Library (1/3)9 Wands (25 EXP, and 5 Gems)
Restore the Tower 2/315 Wands
(10 Energy, 10 Coins, and 1 Gem)
Restore Merlin’s Castle 3/3Merge Tier 8 Stone
(25 EXP, and 5 Gems)
Heal the Oak10 Wands
(25 EXP and 1 Gem)
Tidy up the Area15 Wands
(25 EXP and 1 Gem)

Fairy Island is the first limited time island map you can access. The Ginger Cat creature is available after playing on the fairy map for the first time.

The side islands are a good option if you run out of Energy on the main island or if you want to gain extra chests or Creatures.

The only objective you need to clear on these optional islands is the main creature shown by tapping on a nearby pedestal.

The Shop on each island is independent of the others. You can watch ads for energy on multiple islands if concurrent events are active.

Restore the Habitat (Chapter 2: Crystal of Secrets)

The Habitat is the area to the east where you will see a picture of the Polar Owl. I unlocked this at level 10.

After completing the Castle, any remaining Stones will automatically convert to Fairy Lanterns of the same Tier.

Magic Orbs are converted to Scissors. Resources in the Mine will switch to the new items.

For this stage you will need 15 Wands.

Reveal the HabitatCollect Polar Owl
Restore the Habitat15 Wands

This last objective should begin Chapter 2: Crystal of Secrets. The reward includes 50 Coins and Energy and a Wizard Card Chest (Energy and a random card).

For this stage you will need 105 Wands.

Build the Extension 1/3Requires: 15 Wands
Rewards: 50 EXP and 1 Gem
Unlock more of the HabitatRequires: Tier 3 Slate, Level 11
Save the WizardRequires: Tier 8 Scissors
Rewards: 15 Coins and 3 Gems
Install the Fountain 2/3Requires: 15 Wands
Rewards: 50 EXP and 1 Gem
Build the TerraceRequires: 15 Wands
Rewards: 50 EXP and 1 Gem
Unlock more of the HabitatRequires: Tier 4 Slate, Level 12
Repair the DockRequires: 15 Wands
Rewards: 50 EXP and 1 Gem
Finish the Meditation Center 3/3Requires: Tier 9 Slate
Rewards: 50 EXP and 1 Gem
Fix the Decor AreaRequires: Free
Rewards: 1 Gem
Restore the HabitatRequires: 15 Wands
Rewards: 50 EXP and 1 Gem
Clear DebrisRequires: 15 Wands
Rewards: 50 EXP and 1 Gem
Build the CottageRequires: 15 Wands
Rewards: 50 EXP and 1 Gem

New Resources: Fairy Lanterns, Scissors, and Slate.

The Slate has 9 Tiers and is used to construct Morgana’s House. Completing the Extension brought me to level 11, a requirement to unlock more of the Habitat.

The Fountain and Meditation Center are both part of Morgana’s home area.

Clean the Garden Library (Day 2)

The Garden is in Morgana’s area of the map. If it is taking you a while to clear her objectives, you may advance to this stage early.

We start to see a jump in the Wand cost to clear missions starting with the Garden cleanup.

For this stage you will need 110 Wands.

Clean the GardenRequires: 15 Wands
Rewards: 50 EXP and 1 Gem
Beautify the PondRequires: 25 Wands
Rewards: 50 EXP and 1 Gem
Return the Magic LotusRequires: 15 Wands
Rewards: 50 EXP and 1 Gem
Restore the HabitatRequires: 25 Wands
Rewards: 50 EXP and 1 Gem
Clear the DebrisRequires: 15 Wands
Rewards: 50 EXP and 1 Gem
Heal the TreeRequires: 15 Wands
Rewards: 50 EXP and 1 Gem

The Resources in Una’s area may produce Guardian Stones on occasion.

Guardian Stones are broken down by your unlocked Creatures. Each one can be once per day, unless you spend Gems to wake them up.

Guardian Chests contain blue flames that can be merged to form Guardian Animals: Owl, Cat, Fox, Wolf, Boar, etc. There are 17 different animal forms. This will take up a large portion of your map.

The Pondside Cottage and Tea Treehouse within Morgana’s area will produce small Guardian Chests daily.

Build the Altar (Day 3-4)

The altar is a spot to place a Decoration item like the Stone Dias or the Peacat decoration. The steps lead up to an old tree which gets renovated into a tea party space.

Clearing these objectives should bring you to level 20 and open the next area with the third Wizard, Prince.

For this stage you will need 130 Wands.

Build the AltarRequires: 25 Wands
Rewards: 50 EXP and 1 Gem
Build the StepsRequires: 25 Wands
Rewards: 50 EXP and 1 Gem
Build the TerraceRequires: 15 Wands
Rewards: 50 EXP and 1 Gem
Set Up a Tea PartyRequires: 25 Wands
Rewards: 50 EXP and 1 Gem
Fix the Decor AreaRequires: 15 Wands
Rewards: 50 EXP and 1 Gem
Fix the StairsRequires: 25 Wands
Rewards: 50 EXP and 1 Gem

Around this time, I finished the Fairy Island with 1 hour and 23 minutes left on the clock. I cleared the entire map of objectives, but there was no additional reward for the other items. So, only the Peacat will provide a reward.

Chapter 3: Tailor with a Twist
Rescue Una (Day 5)

I reached this area on the 5th day of play. But by the 8th day I had not rescued the wizard.

Una is the 5th wizard (area at the top of them map). She is a guitar player and her item you need to save her is a guitar. She is physically located in Princes’ area of the map, but her area comes after you finish the Sewing Workshop.

The guitars can begin spawning during the previous section if you have cleared Morgana’s home. New items in this area include Tents (Canvas).

During chapter 3, I failed the Mammoth island event by not focusing on the primary objective. Immediately afterward, two new event islands opened up: Chasing Jackalopes and Fauxhall Station. I aced both of these, but then failed the Wizard of Oz island that came next.

I have been spending Coins and Gems to clear the optional island maps. I have found the time spent on the other maps helps to pass the time on the main map and it gives me some extra chests to use.

For this stage you will need 430 Wands, plus the Tier 9 Canvas and Guitar.

Save the Wizard (Una)Requires: Tier 9 Guitar
Rewards: 25 Coins and 5 Gems
Clear the BushesRequires: 25 Wands
Rewards: 50 EXP and 3 Gems
Fix the StairsRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Build the StablesRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Set a Sewing MachineRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Restore the WorkshopRequires: Tier 9 Tent
Rewards: 50 EXP and 3 Gems
Repair the SwingRequires: 25 Wands
Rewards: 50 EXP and 3 Gems
Restore the GazeboRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Decorate the GazeboRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Restore the HabitatRequires: 25 Wands
Rewards: 50 EXP and 3 Gems
Restore the HabitatRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Clear the DebrisRequires: 25 Wands
Rewards: 50 EXP and 3 Gems
Build the Workshop (Day 7)Requires: 35 Wands
Rewards: 50 EXP and 3 Gems
Tidy Up the AreaRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Install Water Wheel (Day 8)

For this stage you will need 365 Wands.

Install the Water WheelRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Start Production (Day 9)Requires: 55 Wands
Rewards: 50 EXP and 3 Gems
Clear the AreaRequires: 25 Wands
Rewards: 50 EXP and 3 Gems
Build the AtelierRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Set Up the PodiumRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Renovate the StageRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Install the CanopyRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Host the Fashion ShowRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Fix the Stairs*Requires: 35 Wands
Rewards: 50 EXP and 3 Gems

*Fix the Stairs, is the final task for Una’s area of the map.

You should be close to restoring the workshop by this point if you haven’t done so already.

That will bring you to level 30 and open up the next section of map, Una’s area. The Ice Queen’s Palace must be in the level 40 area after Una.

Chapter 4: Diva in Distress

New resources for this are include Limestone (Building) and Ice Cream (Artifact). Both go to Tier 10. I had ice cream start spawning before I hit level 30.

I saved up 125 Wands before I finally finished the Sewing Workshop and moved into Una’s area of the map.

Enchant the Tree (Day 12)

The tree is the third part of Una’s house and will trigger the goal “Enchant the Tree.”

Total: 280 Wands to clear this section.

Save the Wizard (#6)Requires: Tier 10 Ice Cream
Reward: 25 Coins and 5 Gems
Clear the AreaRequires: 25 Wands
Rewards: 50 EXP and 3 Gems
Build the Guest HouseRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Install the GazeboRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Enchant the TreeRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Build the FenceRequires: 75 Wands
Rewards: 100 EXP and 3 Gems
Finish Castle RockRequires: Tier 10 Limestone
Rewards: 50 EXP and 3 Gems
Clear the Trash (not the finish)Requires: 35 Wands
Rewards: 50 EXP and 3 Gems
Rebuild Water Sculpture (Day 17)

The Water Sculpture has four parts: Place the Sculpture, Starts the Light, Arrange the Lanterns, and Plant the Flowers.

Total: 905 Wands to Clear this section.

Place the SculptureRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Start the LightRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Arrange the LanternsRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Plant the FlowersRequires: 85 Wands
Rewards: 100 EXP and 3 Gems
Restore the HabitatRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Restore the HabitatRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Clear the BushesRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Repair the StageRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Install the Canopy (Day 18)Requires: 55 Wands
Rewards: 50 EXP and 3 Gems
Install the SpeakersRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Decorate the Stage (Day 19)Requires: 85 Wands
Rewards: 100 EXP and 3 Gems
Restore the HabitatRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Restore the HabitatRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Remove the Old Organ (Day 20)Requires: 35 Wands
Rewards: 50 EXP and 3 Gems
Install the KeysRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Add the Small PipesRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Add the Main PipesRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Open the Organ (Day 22)Requires: 85 Wands
Rewards: 100 EXP and 3 Gems
Clear the DebrisRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Install the Drum (Day 30)

At the end of Una’s Area, 240 Wands needed.

Install the DrumRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Paint the DrumRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Expand the DrumRequires: 65 Wands
Rewards: 50 EXP and 3 Gems
Decorate the DrumRequires: 75 Wands
Rewards: 50 EXP and 3 Gems

You need to finish the Limestone and Ice Cream to reach level 40 and open up the Ice Queen area.

Hero Chests will provide Artifacts (Ice Cream). If you have more than 100 Wands or 90 Gems, a pop-up offer will offer the Hero chest and 50 Energy in exchange for the Wands or Gems.

Similar offers for Wand Tree and Construction Rocks may show. These cannot be recalled once dismissed, so be careful.

Chapter 5: Sweet Magic (level 40)

Finishing the drum is the last objective before chapter 5 opens up.

You will notice after finishing the Ice Cream, chests will start spawning Cauldrons for the next trapped wizard. The mine will stop generating seeds and only provide Cauldrons and obsolete Limestone, until you begin the Cryolite construction stage.

Artifacts turn into Lanterns and Construction Materials become Coins.

Clear the Trash
Save the WizardRequires: Tier 11 Cauldron
Rewards: 25 Coins and 5 Gems
Clear the RuinsRequires: 25 Wands
Rewards: 50 EXP and 3 Gems
Place the Worker HutsRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Cool Down the FactoryRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Add the Caramel ShopRequires: 55 Wands
Rewards: 50 EXP and 3 Gems
Place the Candy ShopRequires: 75 Wands
Rewards: 50 EXP and 3 Gems
Repair the FoundationRequires: 25 Wands
Rewards: 50 EXP and 3 Gems
Prepare the MaterialsRequires: 35 Wands
Rewards: 50 EXP and 3 Gems
Place the SledRequires: 45 Wands
Rewards: 50 EXP and 3 Gems
Install the CoverRequires: 75 Wands
Rewards: 50 EXP and 3 Gems
Clear the Trash (You Win!)Requires: 25 Wands
Rewards: 50 EXP and 3 Gems
Total Wands Used440w

After reaching chapter 5, you only need to collect 440 wands to reach the last goal. It is not necessary to merge the artifacts or the construction materials. Only collect wands. So, focus on using the Green House and buying up all of the Foods in the Shop.

Total Wands: 3,020 for the entire game offer.

Other Functions

Side Islands & Order Rush (3-Day Event)

The optional islands are one of the ways to receive Bronze Trophies. Its not necessary to clear the entire island to get the Trophy, it is available at stage 24 of the event.

However, if you clear all 32 stages, you get a Tier 3 Treasure Chest (Tier 3: Coins and Gems)

You will also get them from the Order Rush event, but the majority come from these islands. The Rush events occur on your main island and include 5 potential Trophies.

Bronze Rush Trophies generate 1 Coin, Silver generate 3 Coins, and Gold generate 5 Coins.

EventBenefit
Merge RushCoin
Order RushCoin
Building RushCoin
Energy RushEnergy
Timeless FestEnergy
Gemstone Glow
Lucky Coins
Silver produces +3 and Gold +5

If you want to conserve space on the your main board, then don’t clear the entire side island. You will forfeit the Bronze Trophy reward, but it will save up to 14 tiles.

Trophies use the same merging mechanic to upgrade to Silver and Gold which provide greater rewards. If you collect them and save the full 5 to merge, then your looking at potentially 50-70 tiles covered at any given time.

I believe the islands are on a set loop starting with the Peacat and ending with the Polar Bear. On the second loop, new locations are added.

Bronze Animal Trophies generate 1 Creature Card, Silver generate 3 Cards, and Gold generate 5 Cards.

LocationTrophy
Enchanted Sands Peacat
Dragon Woods
Underwater Realm
Fauxhall StationPlatypus
Winter ForestWinter Fox
Guiding Star
Night WatchLion
Winged CouriersOwl
The Immortality Secret
Chasing JackalopesJackalop
Desert Riddles
Winds of Fate
Ever-Blooming Garden
Ice Age
Song of the Sea
Cave of Cerberus
Enchanted ForestHagrid
Beach Day Magic
Secret Ingredient
Capybara RetreatCapybara
Elves in WonderlandElf
Unicorn DreamlandUnicorn
Back to Magic SchoolWizard
Tideborn TreasuresCactapus
Midnight Carnival
Witch of the ValleyWitch

Tokens (Wizards, Creature, and Decoration)

The Wizard Card Case includes a single wizard card and 60 Energy. Wizards can be used on event island to remove special objects which in turn generate small energy orbs.

The more Wizard you have of a particular color, the faster you can clear the object. Wizards can be used once every 24 hours across all maps.

Wizards

Creatures

Green glowing stuff in bucket (don’t know name) can be Crushed by your creatures. Doing so places the creature on 15 hour cooldown timer. You can spend 50 Gems to wake them up sooner.

Clearing the glowy stuff produces a Guardian Chest which provides those florescent blue Animal tokens that are used to unlock sections of the Habitat.

Raising the level of a creature provides a set reward at each stage, with the final prize being a Wand Tree. The number of Creature cards needed to level up depends on the Tier of the creature and how many levels have already been achieved.

The following numbers have not been verified:

  • Dragon: 3 Paws, Progress 3/10, Cost 5 Cards.
  • Stellar Bear: 3 Paws, Progress 1/10, Cost 5 Cards.
  • Gryphon: 2 Paws, Progress 6/10, Cost 15 Cards.
  • Unicorn: 2 Paws, Progress 7/10, Cost 15 Cards.
  • Wolfion: 2 Paws, Progress 1/10, Cost 10 Cards.
  • Snow Llama: 2 Paws, Progress 1/10, Cost 10 Cards.
  • Sabertooth: 2 Paws, Progress 3/10, Cost 10 Cards.
  • Mammoth: 2 Paws, Progress 5/10, Cost 10 Cards.
  • Polar Owl: 1 Paw, Progress 7/10, Cost 25 Cards.
  • Ginger Cat: 1 Paw, Progress 9/10, Cost 25 Cards.
  • Jackalope: 1 Paw, Progress 7/10, Cost 25 Cards.
  • Capypig: 1 Paw, Progress 3/10, Cost 15 Cards.
  • Fluffypuff: 1 Paw, Progress 6/10, Cost 25 Cards.

If you use Universal Creature Cards, the cost increases compared with directly receiving cards from the Island completions.

  • 1 Paw Creature: 25 Cards = 125 Universal Cards, or 300 Gems.
  • 2 Paw Creature: 15 Cards = 150 Universal Cards, or 380 Gems.
  • 3 Paw Creature: 5 Cards = 200 Universal Cards, or 575 Gems.

Decorations

This are just aesthetic and don’t provide any benefits.

Item List

Game Item List

Artifacts

  • Spellbooks (Merlin)
  • Crystal Balls (Morgana)
  • Tailor’s Scissors (Prince Charming)
  • Musical Instruments (Una)
  • Ice Cream (Ice Queen)
  • Cauldrons (Wizard 6?)
  • Lucky Horseshoes
  • Stone Snakes
  • Free Weights
  • Magic Artifacts
  • Hammers

Buildings

  • Stone (Merlin’s House)
  • Slate (Morgana’s House)
  • Canvas (Prince Charming’s House)
  • Limestone (Una’s House)
  • Cryolite (Ice Queen’s House)
  • Peatstone
  • Cloverwood Objects
  • Marble
  • Granite
  • Blocks

Resources

  • Guardian Stone
  • Slate
  • Canvas
  • Limestone
  • Cryolite
  • Peatstone
  • Cloverwood
  • Marble
  • Granite
  • Blocks

Miscellaneous

  • Orange Rocks > Coins
  • Crystal Ball
  • Wands
  • Magic Tomes
  • Coins
  • Magic Chests
  • Treasure Chest (3 Tiers) > Gems and Coins
  • Fancy Chest
  • Nautical Chest
  • Gems
  • Common Fauna Ball > Creature Tokens
  • Fairy Lantern
  • Energy Orb
  • Slate (Purple Stone in a Bucket/Wheelbarrow)
  • Fairy Chest
  • Mystic Chest
  • Shatter Stones > Remove Obstacles
  • Animal Guardians > Animal Tokens

Produce

  • Pumpkin Patch > Pumpkins
  • Pumpkins
  • Mushroom Patch > Mushrooms
  • Mushrooms
  • Pears
  • Burst Berries

Fable Town Shop List

The wizard flying overhead makes it difficult to see each chest type. I guessed on some.

Gem Packs

When buying a $5 or higher pack, the game will offer a bonus if you use their market payment portal instead of Google. You cannot use Google Play credit in the Market.

  • Stack of Gems $2.49 (300 Gems)
  • Pile of Gems $5.49 (800 Gems)
  • Heap of gems $10.99 (1,200 Gems)
Special Offers
  • Begin Well-equipped: $2.99 (200 Gems, 700 Coins, and 300 Energy)
  • Enchanted Treasures: $10.99 (14 Tiles and Chests)
  • Lost Treasures 500 Gems (12 Tiles)
  • Ancient Treasures: $5.49 (13 Tiles and Chests)
  • Fairy Treasures $22.99 (16 Tiles)
  • Keepsake Chest $0.99 (2 Hero Chests)
  • Special Bundle $5.49 (250 Energy, 3x Construction Chests T3, and 3x Seed Bags T3)

Currency

Large Coin Chest999 Gems5,500 Coins
Medium Coin Purse499 Gems2,500 Coins
Small Coin Purse199 Gems900 Coins
Pile of Coins35 Gems150 Coins
Few CoinsFree

Energy Tab

NameCost | Daily LimitContents
Watch An AdFree (Limit 1)25 Energy
Energy350 Coins (Limit 3)90 Energy
Energy100 Gems100 Energy
Medium Chest$0.99
(One Time Offer)
200 Energy
Large Chest990 Coins (Limit 1)300 Energy

Produce

NameCost | Daily LimitContents
Seed Bag (1)Free
(Every 6 Hours)
1x item
Seed Bag (2)150 Coins (Limit 3)1x item
Seed Bag (3)90 Gems (No Limit) Cost Increases1x item
Seed Bag (3)$0.99
(One Time Offer)
2x items
Pumpkin75 Coins (Limit 6)5x Pumpkins

Buildings

NameCost | Daily LimitContents
Pile of Coins35 Gems (Limit 2)150 Coins
Purse of Coins199 Gems1k Coins
Large Purse of Coins499 Gems2.5k Coins
Chest of Coins999 Gems5k Coins
Few CoinsFree
(Every 6 Hours)
10 Coins

Special

The items listed here are specific to the section of map you are on. In area 2, it is crystal balls.

NameCost | Daily LimitContents
Crystal Ball (1)55 Coins (5 times)5x items
Crystal Ball (2)25 Gems (5 times)5x items
Feathered Chest90 Gems (once)1x Chest
Feathered Chest $0.99
(One Time Offer)
2x Chests
Small ChestFree
(Every 6 Hours)
1x Chest
Pop-Up Sales
NamePrice (USD)Contents
Order Rush Time10.996x Tier 3 Seed Sacks and 650 Gems
Fast Track Your Progress100 Wands50 Energy and T3 Construction Chest