Tag Archives: Hardcore League

Permadeath (part 5)

So I am up to level 8 so far.

I joined “Open Guild for All Two.” I figure some buffs would have prevented my first death from acid.

They’ve got the big ship but won’t have buffs till tomorrow. We can gain like 3 guild levels a day, max I think.

I have 2 levels of Warlock and 6 of Bard. I am using Fey Pact and shooting chain-shot blasts. I

have my bard song, but I still need more APs to get the HoT enhancement from the Spellsinger tree.

I’m off to work but will try for 10 tonight. I’m playing it safe and only running Normal mode.

Permadeath (part 4)

Well, wouldn’t you know it, I managed to get myself killed again.

I got to level 9 and was holding 10 with maybe 154k till level 11. I was planning on hitting Ravenloft for a new crossbow and then an early jump into Sharn at 12.

I died in a force trap on a bridge on Sorrowdusk Island. I was trying to get to the trap box on the other side.

Bad idea since reflex was my lowest stat, and I didn’t have evasion.

Once again, I didn’t set aside any gear or add anyone else to the guild. So that’s all lost.

I got to “mailed invitations” and was planning on adding an Alt as successor until my guild leader gets back from his trip.

He’s totally missing out on all of this death.

Anyways, I don’t think I have the patience to do that same build again. It was way OP against Undead/Animals, but grinding for the right gear all over again is too much.

I will just go with a Bard-Warlock with the Spellsinger tree for perpetual heals.

That’s what I used to farm Tokens of the Twelve back on the Cannith server. Easy, set it and forget, maybe watch a movie, kinda build.

Permadeath (part 3)

Well, I quickly gave up on my idea of an Aura-lock build. Getting that up and close to monsters and possible death was more than my nerves could handle. I’ll just try again with the first build.

I did make improvements, mostly by adjusting my starting stats to meet prerequisites for ranged Feats that I spaced out last time.

I am going to take 6 levels of Paladin to get Ghost Touch from the Knight of the Chalice enhancement tree. It also adds 1d6 light damage to my attacks.

4 levels of Artificer, so I can handle traps and get the Iron Defender pet to handle some aggro. The Renegade Master-maker tree gets me extra Hitpoints/AC/PRR and protection from magic missiles.

Lastly, 10 levels of cleric with maybe 10 Action Points placed in the Radiant Servant tree, while using the remaining points for Inquisitive.

I am at level 9 right now.

Permadeath (part 2)

On my first attempt, I used my old Banishing Flame build as it is well suited to the early game.

The build uses 3 levels of cleric and 2 of paladin, with the Domain set to Animal. The deity can vary depending on circumstances. I was playing Sun-elf, so I was restricted to Amautor.

I stack the turn undead bonuses from Radiant Servant and Knight of the Chalice to max out my Turn Undead ability, which, with Animal Domain, also affects animals and magical beasts.

I’d say maybe 40% of the game is either Undead or an Animal, so this works well.

I have 21 uses of turn undead at level 5 and can affect 4-6 targets depending on the roll. Everything goes poof.

The Sun-elves also get a Bane of the Restless ability, which adds 6 to turning level and 6 to hit dice turned. Plus 18d6 light damage to undead when turning.

It’s just icing on the cake.

Especially when stacked with the Paladin’s Divine Light, 18d6 light damage on turns. Bosses and champs with deathblock aren’t much trouble if I spam that.

I also used the Inquisitive tree and its dual crossbows to keep a great distance between myself and possible death. Sadly, my acid resistance spell wore off, and I died last time.

I think I will try a sword’n’board aura warlock with Banishing Flame build next try.

Permadeath (part 1)

Dungeons and Dragons Online has added a Hardcore server with permadeath.

I’ve been wanting to play this style for a long time.

I managed to get up to level 7 before getting killed.

I was taken out by a Troglodyte Shaman who cast Melf’s acid arrow on me. The DoT took me down to incapacitated and then death before my hireling could heal me.

Unfortunately, I can’t get back my Greater learning tome or the permanent gold seal hireling Eleri. Those two things really made a difference in the early game for questing.

I’m licking my wounds for now, and I’ll try again tomorrow.