Tag Archives: Idle

Victory Girls: Anime Soccer Wiki

Victory Girls: Anime Soccer is a new anime-style soccer manager RPG for Android and PC, released in March 2026.

Type: Sport Theme, 6×6 Auto-Battle, Idle Game.

The game combines tactical match strategy with deep team management, character growth, and card-based RPG elements.

Players build and manage an anime football club, focusing on tactical formations, player skills, and club development to compete against other teams.

Updates / Notices
March 27, 2026: Compensation Notice

[Server Compensation]

Dear Manager, Server performance is restored. Please claim your compensation via in-game mail.

Items:

  • Advanced Scout Ticket x30
  • Player Exp. x500000
  • Diamond x2500
  • Orange Player Shard x60

Eligibility:

S1&S2 characters created before Mar 26, 16:00 (UTC-4).

Claim Deadline: Mar 27, 23:59.

March 26, 2026: First Top Off Event

Kick off your journey with the First Top Up event and unlock powerful rewards right from the start! 

For just $0.99, recruit the SSR Mythic player Succubus, a standout star ready to elevate your squad. Step up to $3.99 to claim her exclusive equipment, boosting her performance and making her even more dominant on the field.

Go all the way with $13.99 to obtain an additional Succubus and upgrade her to Red Quality, unlocking her full potential.
Don’t miss this limited launch opportunity — power up your dream team and take control of the pitch from day one!

March 27, 2026: 1k Draws Event

Get ready for the 1000 Draws event in Victory Girls! 

Every day you log in, you’ll receive 10 Player Recruitment Tickets, giving you the chance to collect up to 1,000 tickets over the event period.

Use these tickets to summon new girl players and strengthen your dream squad with powerful heroes.

From SSR stars to unique talents, every draw brings excitement and new strategies for your team.
Don’t miss this opportunity — log in daily, gather your tickets, and recruit the ultimate lineup!

March 26, 2026: Kickoff Thank You

The kickoff for Victory Girls on Google Play has been incredible!

The overwhelming enthusiasm and massive number of managers joining the field have exceeded our expectations. Because of this surge in players, some users may experience temporary login difficulties.

We truly appreciate your amazing support and patience — your passion is what makes this journey so exciting! 

To thank everyone, once the service is fully stabilized, we will send compensation rewards to all players:

  • Advanced Scout Ticket ×10
  • Player Exp. ×200K
  • Diamond ×1000
  •  Orange Player Shard ×60

Thank you again for the incredible love and support. Stay tuned, and we’ll see you back on the pitch very soon!
Eligibility:
– Server: S1 only.
– Requirement: Characters created before March 26, 2026, 10:00 (UTC-4).

Claim Instructions:
1. Rewards are valid until March 26, 23:59.
2. If you encounter any issues, please contact us via the in-game Support menu.

March 26, 2026: Official Launch

It’s kickoff time! 

 Victory Girls is now officially live on Google Play! Step onto the field, build your dream squad, and lead your anime soccer stars to glory. Android players can download the game right now and log in to claim your exclusive launch rewards. 

The PC and iOS versions are coming later, and our development team is working hard to bring them to you as soon as possible—stay tuned!

 Download now and start your journey to victory

 Log in today to secure your launch bonuses

 Invite your friends and build the ultimate team

March 25, 2026: Deep Tactical Team Building and Match Strategy

[Deep Tactical Team Building & Match Strategy]
Not just a casual soccer game — craft balanced formations, counter your opponent’s setup, and adapt tactics like fast breaks or solid defense to secure victory.

March 25, 2026: Pre-Registration Last Call

1 Day to Go
Just 1 day left! The whistle is about to blow, and Victory Girls is ready to hit the pitch. Tomorrow, you’ll step into the role of manager, recruit talented heroines, and lead your team toward victory. The excitement is building, and we can’t wait to see your strategies in action. 

This is your final chance to secure launch rewards!

 Pre-register now and make sure you’re ready to jump in the moment the game launches. Your dream soccer squad awaits!

March 24, 2026: Recruit and Develop

[Recruit and Develop 60+ Distinctive Girl Players]
Build your dream squad by recruiting over 60+ unique girl players, each with personalized skills, attributes, and growth paths. Experiment with lineups to unlock powerful team synergies.

Table of Contents
  1. Navigation
    1. Main Screen Etymology
      1. Feature Preview
    2. Industry
    3. Scout
      1. Advanced Scout
      2. Faction Scout (Unlocks at 3-8)
      3. Super Scout (Unlocks at 3-40)
    4. Players
      1. Player Skills
      2. Player Ascension
    5. Matches
      1. Coaching Overview
        1. Head Coach
        2. Assistant Coaches
      2. Tactical Counter Relationship
    6. Events
    7. Inventory
      1. Item Lists
        1. Resources
        2. Star-up Material
        3. Coach Items
        4. Skill Books
        5. Guild Shop
      2. Gear
        1. Gear List
      3. Shard
      4. Chest
        1. Collection Shards
          1. Gold Tier Collections
          2. Purple Tier Collections
          3. Blue Tier Collections
          4. Green Tier Collections
    8. Shops and Spending
    9. Leaderboard

Main Screen Etymology

The primary screen is called Career and includes the main functions. Access to sales, shops, events, and the Matches (story campaign), can be found on the Career panel.

  1. User Name
  2. Resource Bar: Gold and Diamonds
  3. Navigation Panel: Industry, Player, Career, Inventory, and Scouting.
  4. Events
  5. Shops
  6. Matches
  7. Daily Quests
  8. Missions
a chart with words and arrows pointing to places on a picture
victory girls user panel etymology
the user Avatar can be swapped for any coach or player you have unlocked.

An AFK Rewards system generates resources and other items, including player XP while offline for up to 12 hours.

Each day, two free 2 hour instant claims may be taken.

Feature Preview

Different game functions unlock at Chapter stages as you progress through the game, for example, the Friends List opens after Chapter 2-18.

The following open up after the Tutorial has been completed.

Chapter 2
FunctionChapter
Card Exchange (Transfer Market)2-1
Card Reset (Transfer Market)2-5
Commercial Street2-8
Arena (Training Pitch)2-12
Friends List2-18
Penalties2-20
Chapter 3
FunctionChapter
Guild3-2
Leisure Area3-5
Gold Ball (Training Pitch)3-30
Superstar Scout (Scouting HQ)3-40
Chapter 4
FunctionChapter
Staff (All Industries)4-2
HQ4-2
Points Match4-8 (Day 3)
Player Resonance4-10
Sponsorship4-20
Crazy Football4-40
Chapter 5
FunctionChapter
FB Tech (Coach Center)5-5
Matrix 3v35-10 (Day 4)
Vehicle (Bus or Yacht)5-16
Coach Bond5-20

Industry

Scout

This functionality includes recruiting new players to join your roster. Your main team is made up of 7 players including two defenders, forwards, midfielders, and one goalkeeper.

A sub unit of players on the bench are gained through Scouting. These duplicates can be used to upgrade your primary team.

Advanced Scout

An SSR is guaranteed every 20 attempts.

  1. One free scout is available every 24 hours.
  2. An SR player is guaranteed in every 10-scout attempts.
  3. Reach scout milestones to earn progress rewards.
  4. Earn a special reward every 100 scouts.

Faction Scout (Unlocks at 3-8)

Super Scout (Unlocks at 3-40)

Players

Players are graded by Tier with 7 possible levels of rarity. The ranks are Normal, Rare, SSR, PR, UR, HR.

Victory Girls Player List – Google Sheets

Player Skills

Skills can be swapped or upgraded using new skills you receive from Skill Pack (Basic) and higher grades. Initially, your player may only learn a single skill. Applying a new skill will overwrite the currently slotted skill.

To set two or three skills on a player, you need to use either a Purple or Red Memory card.

The Skill Memory can be exchanged for in the Golden Ball Shop (Training Pitch), or received from Chests. There is a Weekly limit of 5 each from the Golden ball Shop.

MemoryPrice
B. Skill Memory (Purple)60k
A. Skill Memory (Red)150k

Player Ascension

To Ascend a player, you will need a copy of that player and one or more fodder players of the same color or Faction.

For example, here Priyanka has been upgraded to Orange+1 by spending a an extra Priyanka card.

The next upgrade from Orange+1 to Red will cost 2 additional copies of Priyanka and any two other Orange Cards from any Faction or Grade.

Some upgrades require Cards from the same Faction.

In the next example, we have Lindiwe at Purple+1 being upgraded to Orange. This upgrade requires any two players from her Faction (AS/AFR).

Now, Lindiwe can possibly be used as upgrade fodder for Priyanka’s next stage. In this way we can save our SSR Players and instead use the SR Players as upgrade materials.

Matches

a chart with words and arrows pointing to places on a picture
victory girls matches panel etymology

Matches are played automatically, but users may still manually trigger special abilities. An option to skip the battle visual is available in the lower-right of screen.

Chapter Matches:

  • Chapter 1: 40
  • Chapter 2: 40
  • Chapter’s 3 to 12: 60 each
  • Chapter 13: 100

Coaching Overview

Head Coach

Select a Coach to govern the match. This will improve stats via the coaches bonuses. In the example below, Alex SSR, is providing +231 to Forwards, Defenders, Midfielders, and Goalkeepers.

Assistant Coaches

Once you have upgraded the Coaching Center on the Industry screen, you may begin using Assistant Coaches.

There are a total of 5 positions on the Assistant Coaching Panel including: Defense, Offense, Fitness, Assistant, and Goalkeeper Coaches.

Each Support Coach has a set position they are intended for which you can see by looking at their icon: DC, OC, FC, AC, or GK.

These Assistant Coaches will provide Attribute bonuses to your Players in addition to those bonuses already provided by the Head Coach.

These Coaches also use the same Classification system, for rarity, as the Head Coach (Local, City, Regional, etc.).

Assistant coaches may be leveled up, have their skills upgraded, and use the Star-up function to improve their stats overall. Duplicate copies of the Coach will be needed to effect a Star-up upgrade. Coaching XP Items may be spent to increase levels.

Duplicate copies may be acquired from Chests, events, or through recruitment in the Coaching Center on the Industry screen.

Tactical Counter Relationship

This gets into the deeper stat advantages of Team makeup. It also takes into account your active Head Coach and their specialty.

This is then compared to the opposing team and shows the differences in your match up. Strategies interact based on tactical setups:

Control > Total FB > Counter > Long Ball > Control.

Events

Daily Sign-In: rewards can be claimed every day and if you spent at least a dollar, during the day, you can claim the login prize a second time.

This function will reset once the month ends.

Since the game was released on March 25th, 2026, all players had a 1-week, first month.

7-Days Login: includes an SSR Priyanka on day two. This reward can be doubled for $1.99.

The Day-7 reward is a special Gear item for Succubus. Two upgrades of this Gear are possible if you purchase the Doubled rewards.

1k Draws: During the first 100 days of gameplay, 10 free Scout tickets are provided for a total of 1,000 draws.

Daily Quests can be completed each day, by earning points from actions.

Rewards are earned at 20p, 40p, 60p, 80p, and 100 points.

Additionally, a weekly quest provides more rewards.

Some tasks are incompletable until stages 2, 3, and 4 have been unlocked.

Inventory

The Backpack allows you to view all your items and gear.

Gear can be cleared instantly using Quick Dismantle.

Enable Auto-Dismantle to process gear automatically upon acquisition.

Item Lists

Resources

Acquired from: Main Stage, Challenge Match, AFK Training, Chests, and Events. Comes in Different sizes including 2h, 4h, 8h, and 24h.

ItemEffect
GoldUsed in conjunction with XP to upgrade Players.
DiamondsPremium currency used to purchase items in shops and unlock functions.
XPUsed in conjunction with Gold to upgrade Players.
Vitamin WaterLiquid Energy Core refined by tech. Used for Player Promotion.

Resource Chests can provide the above items with the exception of Diamonds.

Gold is perhaps the most used resource in the game. Several functions use Gold and it will be depleted quickly. Consider carefully how you spend it.

Star-up Material
MemoryEffect
AS/AFR PurpleSubstitutes Purple AS/AFR Faction materials during Player Training
EUR PurpleSubstitutes Purple EUR Faction materials during Player Training
AMR PurpleSubstitutes Purple AMR Faction materials during Player Training
Coach Items

These can mostly be acquired from the following avenues: Guild Shop, Penalties, 7-Day Gala, AFK Training, or Crazy Football

ItemEffect
Basic TacticsDeep-seated pitch instinct. Used for Assistant Coach upgrades; grants 300 XP.
Advanced TacticsTactical grammar woven from grit. Used for Assistant Coach upgrades; grants 1k XP.
Elite TacticsA club housing space-time paradoxes. Used for Assistant Coach upgrades; grants 5k XP.
Rookie GuideA growth contract forged in pain. Used for Head Coach upgrades; grants 300 XP.
Core GuideA liquid forge used to temper the spirit. Used for Head Coach upgrades; grants 1k XP.
Master GuideA gravity lens capturing the rise and fall of civilizations. Used for Head Coach upgrades; grants 5k XP.
B. Skill BookTraining Reflex Guide: Used to upgrade Coach Skill 1.
E. Skill BookOverload Mastery Guide: Used to upgrade Coach Skill 2.
Skill Books

There are 3 grades of Skill Books: Green, Purple, and Red. Initially, players may only learn a single skill. If you use a Purple Skill Memory item, this will allow you to open the next slot. The3rd slot is opened with a Red Skill Memory item.

Book TypeEffect
Inspire 1Successful save slightly boosts teammates’ All Attributes based on own Save stat.
Long Ball 1Slightly boosts Forwards’ Shooting at kick-off.
Basic SaveSlightly increases Save Success Rate when facing a shot.
Basic Tap-inSlightly increases Shooting after every missed shot. Lasts until the match ends.
B. InterceptSuccessful interception slightly boosts team Passing Success Rate and Speed until the round ends.
Basic PassingSlightly boost own Passing when receiving. After passing, slightly boosts the receiver’s All Attributes.
B. Pace ChgChance to slightly increase Speed when receiving the ball.
Red Devil 1Gains 1 stack periodically during the match. Each stack slightly increases Shooting.
Solo Break 1Chance to boost Dribbling while in possession. Successfully dribbling past an opponent slightly boosts speed until the round ends.
PhysicalityChance to slightly reduce opponent’s All Attributes during a duel.
Man MarkingSlightly enhances Defense when entering defensive state.
Dribbling SpecSlightly boosts Dribbling when receiving the ball.
Aerial TacticsSlightly boosts Shooting stats when heading. Lasts until the end of the round.
PlaymakerSlightly boosts all players’ Passing during short or long passes in an attack. Lasts until the attack ends.
B. DisruptDisrupts opponent shots, slightly reducing their success rate.
B. Form. 5Slightly boosts Goalkeeping during lineup adjustments.
B. Form. 3Slightly enhances Interception during lineup adjustments.
B. Form. 2Slightly improves Passing accuracy during lineup adjustments.
B. Form. 1Slightly increases Shot Power during lineup adjustments.
B. Cover DefSlightly enhances Cover Defense for a short duration.
Basic ControlSlightly boosts Passing and Control for a short duration.
B. Crisis Sav.Slightly increases scoring chance for a short duration.
Guild Shop

The shop includes Gear, Coaching Chests, Skill Books, Tech Research Speedups, Building Permits, Hourglasses (Reduce Building Time), and Club Gold Cards (Coach Promotion).

Several items include Weekly purchase limits, including M. Skill Book, Coaches, and the Premium Coach Box.

ItemCostLimit
Coach2k10
Premium Coach Box24k3
Head Coach XP Chest300
Assistant Coach XP Chest150
B. Skill Book1,200
E. Skill Book1,200
M. Skill Book6k6
Tech Speed-up200
Club Gold Card6k
Expand Permit6k
Hourglass 1200
Hourglass 23k
Hourglass 310k

Gear

Gear is divided into sets for each position: GK, FW, DF, and MF. Gear has tiers or rarity, the same as Players.

Gear is generally restricted to the position it is listed for. So, for example some very nice Goalkeeper boots cannot be used with your favorite Forward player.

Special Gear can be equipped to any position. It has a rainbow appearance and provides bonuses for Factions.

Player Gear includes 4 pieces including: Boots, Shorts, Shin Guards, and a Jersey.

Gear List

Editable Community Google Sheet

Google Sheets spreadsheet for player gear in the mobile game victory girls anime soccer.
Google Sheets spreadsheet for player gear in the mobile game victory girls anime soccer.

Shard

ItemEffect
Purple Player FragmentsCollect 60 Purple Player Shards to scout a random Purple Player.
Collection ShardsFragments
Blue Player FragmentsCollect 60 Blue Player Shards to scout a random Blue Player.

Chest

These items may be acquired through: New Players, Check-in, Total Buy, VIP, Challenge Matches, or Goals.

NameContains
Diamond GiftOpen to get 188, 288, or 588 Diamonds. Small chance for 1688 Diamonds!
CCH Skill SelectorSelect 1: Basic Skill Book or Elite Skill Book (Coach Items)
Collection ChestOpen to get a random amount of Collection Shards.
Adv. XP Chest*Open to get random Player, Coach, or Staff XP.
Resource Selector (Intermediate)Select 1: 4h Gold, 4h Player XP, or Vitamin Water x4
Basic XP ChestOpen to get random Player or Coach XP.
Pure Memory SelectorSelect 1: AS/AFR, EUR, or AMR Memory.
Resource Selector (Basic)Select 1: 2h Gold, 2h Player XP, or Vitamin Water x2.
Gear Box (Blue)Open to get a random piece of Blue Player Gear
Skill Pack (Basic)Open to get a random Basic Player Skill Books

*Advanced XP Chest Contents:

  • 24h Player XP
  • Elite Tactics
  • Master Guide
  • Staff XP
  • 8h Player XP
  • Adv. Tactics
  • Core Guide
  • Basic Tactics
  • Rookie Guide
Collection Shards

Acquired through: Total Buy, VIP, Challenge Matches, Goals, and Collection Chests.

Gold Tier Collections
Trophy Stand2018 Global Cup TicketFootball KeychainGlobal Cup Lanyard
Searchlight HatSupply CrateStamp AlbumTech Cap
Championship TrophyBlue WarriorSpanish TangoGlove
Purple Tier Collections
No. 16 HoodiePlayer StandeeFederation WristbandButton Hat
Two-Tone CapStar ScarfEvent LanyardFootball Scarf
FootballPrairie EaglesTangoPoster
Blue Tier Collections
Golden Football CupGolden Cup MugGK GlovesTech Wide-Brim Hat
Football BadgeCommemorative Coin SetMini StadiumSigned Card
Trophy KeychainThe BluesChileTicket
Green Tier Collections
Headset CapGlobal Cup SweaterFootball SocksTrophy Art Print
Football BackpackStar Pattern TieSigned WristbandTrophy Brooch
Tech Patrol CapGoggled BeanieFederation PendantHeadset Helmet
Silver Football CupGlobal Cup AlbumFootball PoloIron Chariot
Classic Star BallBadge

Shops and Spending

Several purchase options are available including special limited packs for the grand opening of the game.

Leaderboard

Rewards may be claimed after users successfully clear game milestones and reach the highest ranks.

Earth Inc | MyPoints

Last Updated: Feb 15th, 2026

Idle Game | Tycoon | Incremental Game

Become the CEO of Earth Inc. and grow into the mining tycoon you were always meant to be! Dig down to the core, discover unique treasures and gold, and get rich in this idle mining simulator!

(Available On Android)

Offer Terms

  • Must be installing Earth Inc for the first time to receive Points.
  • In-app purchases and upgrades are available.
  • Award will pend for 10 days
  • You must complete goals within 30 days of installing to receive Up to 23,984 Points

There is a single Bonus point goal for Planet 30 to be completed by day 7 for a reward of 2.4k points ($16).

Spending Goals

Spending for this offer is mostly reimbursed with the exception of the “Remove All Ads” option for $17.99, with reward points only valued at $10.67.

Both the ad removal and premium pass purchases must be completed within the first 10 days of play. Generally, these types of purchases should be completed on the first day of play to get the maximum benefit.

Total spending for this offer is $40 with $32 in reimbursement. The point earnings from Planet 3 through Planet 25 is 1,584 or $10.56, this is enough to cover the shortfall in spending goal reimbursements.

Essentially, if you decide to complete all spending goals, you will be at breakeven by the time you reach Planet 25.

Gameplay

As with most idle tycoon games, this involves a lot of micromanagement and careful decisions on where to spend resources to gain the maximum benefits.

Speed in clearing Planets is important to reach out goals within the 30 day time limit on the offer. The sole Bonus point reward comes by reaching Planet 30 within 7 days of play.

Tips

  • Set your upgrade buying to “Next”, since that indicates when you’ll get a large increase.
  • Make sure you’re claiming your sporadic earnings (minigames, free powerup, etc), they’re easy to miss.
  • If you’re going to be offline for a while, stock up on power to avoid hitting an ice level whilst offline.
  • Prioritise quests, since the rewards are usually pretty good.
  • Use up TNTs and similar level-clearing powerups as soon as possible, to progress to more valuable ores.

Credit: Jake Lee (https://jakelee.co.uk/android-games-august-2024/)

Monster Idle Tycoon Country

Last Updated: March 2nd, 2026

Cleared level 50 with only 1 day left on the offer. I purchased a 2nd Monster Pass to achieve the goal.

Total spending $35.19 ($2.22 tax). Gross prizes $52.40. Net profit $17.21.


Another Tycoon title here. The format is identical to Bud Farm and very similar to Idle Bank Tycoon.

Ever wondered what happens when monsters start their own businesses? In Monster Idle Tycoon Country!

Reach the listed goals within 45 days to earn Up to 17,040 SB!

  • Must be installing Monster Idle Tycoon Country for the first time to receive SB.
  • In-app purchases and upgrades are available.
  • Award will pend for 10 days
  • You must complete goals within 45 days of installing to receive Up to 17,040 SB

Swagbucks Link: https://www.swagbucks.com/games/apps/1671364/monster-idle-tycoon-country?rb=69384823

Goal Chart

Limited time offers: Complete Season 15 (4 days) $6.00 and Complete Season 30 (7 days) $18.00.

Episode 15 can be cleared within the 4 day limit if you purchase the Monster Pass. However, Episode 30 cannot be cleared in just 7 days without more spending.

  1. Goal Chart
    1. Tips
    2. Spending
      1. Monster Pass
        1. Daily
        2. Quest
  2. Gameplay
    1. Events
    2. Event Strategy and Tips
    3. Support Links
    4. Card Collection
      1. Episode Clear Multiplier
      2. Statue Cards

Tips

All shops may be temporarily increased by watching an ad to activate a boost. This can be done 3 times for a 12 hour boost.

You can watch an ad to double your accrued offline idle income.

Tapping on the bird flying across the screen can earn Cash, and occasionally you can watch an ad for double rewards.

Trading cards counts towards “Get Cards” task.

To get Building Cards you need to achieve Customer Bonuses. This occurs when you reach a customer milestone by filling up the purple/pink bar on shop.

Customer Cards are available by Trading, purchase in the Shop using NanoSpider coins, or from Coffins and stage advances.

Surveys through Revenue Universe can be completed to earn extra Dream Crystals.

Spending

The Monster Pass is $14.99, but we only get $5.00 back from the offer. The Monster Starter Kit is $2.99 and is only available during the first 3 days of play. The first Purchase credit is $2.00.

Gnome Constable Pack $4.99Gnome Constable, 666 Nanospiders, and 100 Dream Crystals.
Deadly Deals $4.99650 Nanospiders, Rory Thompson (10), and 150 Dream Crystals.

Monster Pass

The pass includes special characters that boost the high tier shops. Lots of NanoSpiders, Skip Tickets, and some Dream Crystals.

Items must be claimed individually. This is helpful if you want to save some rewards for later, such as the ad skip tickets.

Daily Goals reset at midnight (EST).

Default Goal: Collect 50 Cards in the Main Game.

Daily
Watch 3 Ads in Events15 Energy
Complete 5 Trades25 Energy
Buy 10 Store Cards25 Energy
Open 2 Free Coffin15 Energy
Complete 12 Event Goals25 Energy
Spend 600 Event Special Currency15 Energy
Use Time Skip 1x25 Energy
Quest
Upgrade 6 Characters25 Energy
Complete 30 Event Goals25 Energy
Complete 10 Event Milestones25 Energy
Open 8 Free Coffins in Events25 Energy
Spend 5,000 Special Currency25 Energy

Gameplay

The game maps are called Episodes and proceed in stages of business development. Each level includes several objectives that must be completed before the player can advance to the next Episode.

Warning: Completed goals DO NOT carry over to the next episode. Make sure to collect all completed goals before advancing.

Shops will generate cash which can be tapped on to collect income after the timer bar has filled. Upgrading shops will boost the amount of cash they generate. Assigning a Monster to a shop will enable automation and passive cash generation.

Monsters (managers) assigned to select shops will improve the income generation speed/amount. Monsters must be upgraded to continue using automation as the game progresses.

Focusing your upgrades on the higher tier shops will provide a much greater return on investment in the end game. Especially enabling automation for the periods when you go to bed.

As you advance through the Episodes, the amount of cash generated by low tier shops will become inconsequential. However, missions will likely require ineffective upgrades to progress the storyline.

Events

Throughout gameplay Event maps will become available and will run concurrently with the main map. Additional resources can be acquired on the Event maps.

However, be mindful of spending premium currency trying to clear the Events or rank high on the leaderboard. This can detract from the efforts spent clearing the goals on the main map.

Even small rewards from the Event maps can be useful in clearing the primary objectives. You can also expect regular players to spend cash to rank high on the leaderboards.

Event Strategy and Tips

These event maps use a simplified format for upgrading shops.

There are several versions of the Event maps and some use different rules. Some versions will use a single Card for Cash or Time upgrades that will allow automation, while each individual shop will still have the regular managers.

This means you only need to focus on upgrading a single Card if you just want the passive returns.

In other versions there are separate cards for all functions. And in others still a very simple 1-2 day timeframe with limited rewards.

In all events, the following benefits should apply.

At Event completion, we receive 25% of our leftover event currency as NanoSpider coins, up to a max of 500 coins. This means we want to end the event map with 2,000 event currency.

Completing tasks on the Event map will contribute to the Monster Pass tasks.

Publisher: https://www.monstercountryidle.com/

Facebook: https://www.facebook.com/monster.country.idle

Instagram: https://www.instagram.com/monster.country.idle/

Card Collection

There are 162 cards in total (as of Feb 2026). Cards come in rarity ranks of Common, Rare, Epic, Legendary, and Event. Most maps will only use 52 cards actively.

Some cards will increase the cashflow of a shop while others improve the speed cycle.

The cost to purchase cards in the shop depends on their rarity, with Common costing just 5 coins to start. The cost to purchase a card increases by 1 coin for each one you buy until either the shop refreshes or you reach a new Episode.

Rare cards have a base cost of 15 Coins. Epic cards start at 50 Coins each. Some special cards are only available from the Monster Pass.

Episode Clear Multiplier

A unique card, the spider “Lady” will boost the multiplier by a fraction when clearing episodes. I strongly suggest NOT spending any coins on the spider. A better option would be the Epic card Janice, who doubles the multiplier.

Statue Cards

Statue cards are earned from the Events and will place idle reward statues on your map area below the shops. The Owl and Eyeball statues will provide Coins every day. The Eyeball has a faster cycle period.

Ranking high in Events is the only way to get cards to upgrade the statues. Expect Whales (big spenders) to take the top spots in all events. So mostly these statues will remain level 1 during the offer period.