Well, I quickly gave up on my idea of an Aura-lock build. Getting that up and close to monsters and possible death was more than my nerves could handle. I’ll just try again with the first build.
I did make improvements, mostly by adjusting my starting stats to meet prerequisites for ranged Feats that I spaced out last time.
I am going to take 6 levels of Paladin to get Ghost Touch from the Knight of the Chalice enhancement tree. It also adds 1d6 light damage to my attacks.
4 levels of Artificer, so I can handle traps and get the Iron Defender pet to handle some aggro. The Renegade Master-maker tree gets me extra Hitpoints/AC/PRR and protection from magic missiles.
Lastly, 10 levels of cleric with maybe 10 Action Points placed in the Radiant Servant tree, while using the remaining points for Inquisitive.
I am at level 9 right now.