Marvel Rivals is a free-to-play, team-based PvP shooter that lets players create squads of Marvel characters to compete in objective-based matches on destructible maps.
The story features a tense meeting between Doctor Doom and his heroic 2099 counterpart, resulting in a “timestream entanglement” that creates new worlds where heroes and villains from the multiverse battle each other to stop both Doom variants from winning.
History
Developed by NetEase Games, it features a large roster of characters, unique “Team-Up” skills that combine abilities, and dynamic environments inspired by iconic Marvel locations.
The game launched in late 2024 for PC, PS5, and Xbox Series X|S, with a PS4 version following in 2025, and receives regular content updates with new heroes, maps, and modes.
Features
Team-Based Gameplay: 6v6 matches focused on objectives, requiring teamwork and strategy.
Vast Roster: Includes heroes and villains from the Avengers, X-Men, Guardians of the Galaxy, and more.
Dynamic Environments: Battlefields are destructible and change during matches. For example, a player controlling Magneto could combine his powers with another hero to manipulate metal in the environment, creating new paths or obstacles for the enemy team.
Team-Up Skills: Combine character abilities for powerful, unique attacks.
Free-to-Play: The game is free to download and play.
Modes
Quick Match games are unranked and feature three modes: Domination, Convoy, and Convergence. Players can team up with others to battle AI opponents in the Practice Vs. AI mode.
The game has seven modes that can be played:
Convoy
Teams are assigned offense or defense, with the offense aiming to escort a moving object through the map while defenders attempt to stop them by eliminating the offense and recapturing the object. If the offense succeeds in escorting the convoy to the end within a time limit, they win. The object moves automatically once captured, and it goes backwards if defenders recapture it unless attackers are nearby. In competitive mode, teams swap roles after the offense has progressed, and they continue until a winner is determined based on the best performance.
Domination
Both teams compete to capture a point on small maps. The defending team earns points until reaching 100%, ending the round. The game continues on another map, with the first team to capture two points winning.
Convergence
Teams are assigned to offense or defense roles, with offense aiming to capture a checkpoint while defense seeks to hold it until time runs out. If the offense succeeds, the game transitions to Convoy mode, where they escort a cart to two additional checkpoints. Victory is achieved by reaching the final checkpoint, and in competitive play, both teams strive for the best progress, with additional attempts allowed if both reach the objective.
Resource Rumble
Both teams compete for one of three randomly selected points on a single map to collect resources; once depleted, the next point unlocks. A team wins by collecting all resources from both points, but if both teams reach a minimum resource amount, a third point unlocks for capture. The mode is available only in custom matches.
Conquest
Players form two teams, aiming to eliminate heroes and collect points dropped on the ground. Allies can also collect these points to prevent the opposing team from scoring. The game concludes when one team reaches 50 points or the timer runs out, with the team holding the most points declared the winner. In case of a tie, teams get an additional chance to score.
Doom Match
A free-for-all deathmatch with up to 12 players competing to achieve the most Final Hits, ending when a player reaches 16 Final Hits, with the top half declared winners.
18 vs. 18 Annihilation
Players form two teams in a 36-player battle, earning points for each elimination towards a target score of 120 within a 6-minute limit; the team with the higher score wins if time runs out.
Field of Play
As of April 2025, there are 13 unique maps in the game.
Yggsgard: Yggdrasil Path
Yggsgard: Royal Palace
Tokyo 2099: Spider-Islands
Tokyo 2099: Shin-Shibuya
Tokyo 2099: Ninomaru
Empire of Eternal Night: Midtown
Empire of Eternal Night: Central Park
Empire of Eternal Night: Sanctum Sanctorum
Hellfire Gala: Arakko
Hellfire Gala: Krakoa
Hydra Charteris Base: Hell’s Heaven
Grand Garden
Intergalactic Empire of Wakanda: Birnin T’Challa
Intergalactic Empire of Wakanda: Hall of Djalia
Klyntar: Symbiotic Surface
Klyntar: Celestial Husk
Klyntar: Throne of Knull
K’un-Lun: Heart of Heaven
Levels and Ranks
Players must reach profile level 15 to access Competitive mode, where they receive a projected rank based on their previous season’s rank or peak, followed by 10 placement matches to determine their starting rank.
Matchmaking occurs within nine rank divisions comprising three tiers, with promotions and demotions influenced by wins, losses, and performance.
The mode features Domination, Convergence, and Convoy, and allows Gold rank players and above to impose two hero bans per team, rendering selected heroes unplayable for both sides during matches. At season’s end, players earn cosmetic rewards based on their final rank.
Players must achieve at least Platinum rank and join a Faction to participate in Tournament matches, which follow Competitive modes and rules in best of three or five formats.
Each team can ban three heroes from the opposing team and has two protected heroes. Custom Games can also utilize these modes, including Resource Rumble.
Limited time offers: Complete Season 15 (4 days) $6.00 and Complete Season 30 (7 days) $18.00.
Spending
The Monster Pass is $14.99, but we only get $5.00 back from the offer. The Monster Starter Kit is $2.99 and is only available during the first 3 days of play. The first Purchase credit is $2.00.
Gnome Constable Pack $4.99
Gnome Constable, 666 Nanospiders, and 100 Dream Crystals.
Deadly Deals $4.99
650 Nanospiders, Rory Thompson (10), and 150 Dream Crystals.
Monster Pass
The pass includes special characters that boost the high tier shops. Lots of NanoSpiders, Skip Tickets, and some Dream Crystals.
Items must be claimed individually. This is helpful if you want to save some rewards for later, such as the ad skip tickets.
Daily Goals reset at midnight (EST).
Default Goal: Collect 50 Cards in the Main Game.
Daily
Watch 3 Ads in Events
15 Energy
Complete 5 Trades
25 Energy
Buy 10 Store Cards
25 Energy
Open 2 Free Coffin
15 Energy
Complete 12 Event Goals
25 Energy
Spend 600 Event Special Currency
15 Energy
Use Time Skip 1x
25 Energy
Quest
Upgrade 6 Characters
25 Energy
Complete 30 Event Goals
25 Energy
Complete 10 Event Milestones
25 Energy
Open 8 Free Coffins in Events
25 Energy
Spend 5,000 Special Currency
25 Energy
Gameplay
The game maps are called Episodes and proceed in stages of business development. Each level includes several objectives that must be completed before the player can advance to the next Episode.
Warning: Completed goals DO NOT carry over to the next episode. Make sure to collect all completed goals before advancing.
Shops will generate cash which can be tapped on to collect income after the timer bar has filled. Upgrading shops will boost the amount of cash they generate. Assigning a Monster to a shop will enable automation and passive cash generation.
Monsters (managers) assigned to select shops will improve the income generation speed/amount. Monsters must be upgraded to continue using automation as the game progresses.
Focusing your upgrades on the higher tier shops will provide a much greater return on investment in the end game. Especially enabling automation for the periods when you go to bed.
As you advance through the Episodes, the amount of cash generated by low tier shops will become inconsequential. However, missions will likely require ineffective upgrades to progress the storyline.
Events
Throughout gameplay Event maps will become available and will run concurrently with the main map. Additional resources can be acquired on the Event maps.
However, be mindful of spending premium currency trying to clear the Events or rank high on the leaderboard. This can detract from the efforts spent clearing the goals on the main map.
Even small rewards from the Event maps can be useful in clearing the primary objectives. You can also expect regular players to spend cash to rank high on the leaderboards.
Event Strategy and Tips
These event maps use a simplified format for upgrading shops.
All shops on the map will use a single Card for Cash or Time upgrades that will allow automation, while each individual shop will still have the regular managers.
This means you only need to focus on upgrading a single Card if you just want the passive returns.
At Event completion, we receive 25% of our leftover event currency as NanoSpider coins, up to a max of 500 coins. This means we want to end the event map with 2,000 event currency.
Completing tasks on the Event map will contribute to the Monster Pass tasks.
Upgrade buildings and technologies, train troops, gather resources, expand your territory. Command your dragon and lead your allies to victory in massive fantasy warfare.
Reaching the T4 Troops and 3M Power goals is achievable, so a possible $196 in rewards, before expenses.
I made it! Tier 4 Troops are unlocked. When I submit my ticket, I will claim credit for the T3 and T4 ($112) goals. I will wait a day, to give time for it to credit normally before sending a ticket.
Tier 4 Mage Unit for the Elves
I ran out of speedups and had to keep chasing all the weekly events to get small boosts and Gems to spend on speed ups in the Goblin Merchant, Alliance Store, and the VIP store.
I maxed out the Titans Legacy pack at level 80, which unlocked a perpetual reward that cycles between speed boosts and Gold Keys.
Titan’s Legacy
Titan’s Legacy is a season long growth pack not included in the required purchases for this offer. It has a free tier and a premium tier for $4.99.
I decided to spend the extra money because it included many speed up items and would be active for 60 days, more than covering the time I would need to finish the offer.
Day 23: I managed to upgrade the citadel to a metropolis (level 21), this unlocked several rewards from the Growth pack, Titan’s Legacy, the Great Halls event, and construction goal rewards. Over 10k gems were included and also several days worth of upgrade speedups.
HQ Upgrade from 20 to 21 (8 days 11 hours)
I forgot to check which researches would be needed to get the Tier 4 troops and so I am behind on the research. There is maybe a months worth of upgrades I still need to finish, so I won’t likely get to T4. In hindsight I should have been researching those items up to this point weeks ago.
Around a months worth of speedups were needed to clear the research for T4 troops.
Day 16: I’ve reach 2M Power and have started the Citadel 19 upgrade (5d 8hrs). I quit CS alliance and joined Gaia after a lot of toxic behavior by leadership. I’m not the first it seems; I’ve found a bunch of comrades with similar experiences. I got to join and complete an Elite ROC raid. Nice prizes and bounties.
Day 10: I messed up. I misunderstood the VIP levels and I was already at 7 when i spent an additional 17.5k Gems to upgrade it.
The Honor chest was $19.99. I had read it was good to get to VIP 8, but I think I would have preferred to use those Gems on resources or speed ups.
Reimbursement on the Honor chest was $25, so a $6 profit. I hit the 1.5M Power goal. Level 3 Troops still hasn’t credited.
Day 6: Power is 1.2M currently, I should have T3 Troops ($12) in the next 2 days. That should put me above 1.5M ($5) for the goal, I need 4k more Gems to reach VIP 7 to get the Honor chest ($25).
Day 4: Closing in on 1M power now. It looks like the VIP 7 honor exclusive will be around $25, considering the increase in cost from ranks 4-6. My Alliance mates have posted several good guides that I have included here. Best Pet, Commander Pairings, and HQ Requirements.
Day 3: I went ahead and made two additional purchases. I bought a 99 cent pop up deal and the 9.99 Insight Rune for Titans Legacy. Unfortunately, these purchases did not count towards the Purchase Payback, so I did not get more Velyn tokens. I am up to VIP 6 now.
Day 2: I am on day 2, with 380k Power. The 1M power objective is unlikely. I’ve spent $20 and received $19 in reimbursement. I still need to buy the VIP7 chest, but that provides $25 in reimbursement. My goal will be 3M power and Tier 3 Troops.
Must be installing Call of Dragons for the first time to receive SB.
In-app purchases and upgrades are available.
Award will pend for 10 days
Objective
Reward
Upgrade your city to level 8
0.70
Reach Power 300k
2.00
Reach Power 500k
2.50
Purchase Efficiency in Market’s Worker Support (5 Days to complete)
6.00
Bonus: Reach Power 1M (3 Days to complete)
10.00
Reach Power 1.5M
5.00
Purchase Growth Fund (10 Days to complete)
10.00
Reach Power 3M
30.00
Make First Purchase
3.00
Purchase Honor Exclusive after reaching VIP 7
25.00
Reach Power 10M*
300.00
Reach Power 20M* (30 Days to complete)
900.00
Reach Tier 3 Troops (30 Days to complete)
12.00
Reach Tier 4 Troops (30 Days to complete)
100.00
*It is likely impossible to complete the 10M/20M goals in the timeframe given. Engage at your own peril.
Strategy
Some players, on Reddit, report being only able to reach 5M power after 30 days of game play and heavy spending, while others have said they reached 1M+ in 3-4 days.
Reaching 20 Million Power in Call of Dragons involves massive troop training (especially T5), completing all research at the College of Order, upgrading buildings to high rank (Level 25), leveling heroes, acquiring War Pets, and maximizing speed-ups and resources.
This was my status sheet on day 26 of play, having managed to unlock T4 troops in research, but not having converted all my units.
With full conversion, my power level would have been 4,012,136.
Tip: New players are encouraged to build out Magic Heroes and Units or Marksmen for ranged DPS. They can be used to support melee armies in your alliance, while also being easier to maneuver away from combat if you are targeted. The Fire/Frost legendary heroes are easily acquired.
Just focus on a primary unit type for combat and use the Arms Exchange feature in Events to swap other units types for your primary. This way you can produce all unit types and then convert them into your primary.
I had 100k mage units on Day 10, and 37k Work Elks. I later swapped 15k Mages to Infantry to help the Alliance for some challenges.
The only exception to this are the Work Elks. Keep them for gathering.
Armies are limited to a single unit type and will typically synergize with the abilities of the hero and deputy hero. Multiple armies can be deployed in unison covering each type (infantry, archer, tank, cavalry).
Cavalry units don’t become become available until Sanctuary level 10. They can however be gained earlier by trading with Camps (Work Elk). These initial cavalry units are meant for gathering and have a high load capacity.
In the event panel, you may swap units of the same tier. I swapped my infantry/tank units for the Tier 1 Cavalry to increase my gathering efficiency.
Key Strategies for High Power Growth
Troop Training: Train high-tier troops (T4 & T5) for massive power gains; T5 troops give 100 points in events like Strongest Lord.
Research: Finish all research in your College of Order as quickly as possible, as this adds significant power.
Building Upgrades: Upgrade every building in your city to level 25 for substantial power boosts.
Heroes & Pets: Level up your heroes and acquire powerful War Pets.
Resource Management: Use speed-ups and resources efficiently to accelerate all these processes.
This video goes over all of the methods for increasing your power rating.
Offer Spending
Some of the goals require a purchase, which may be a good choice given the limited 30 day offer terms.
The Honor Exclusive may be a bit costly. Typically, high VIP levels in mobile games is one of the most lucrative avenues for monetization.
At each rank of Honor, you are prompted to purchase an exclusive pack that includes Liliya’s Tokens. This is the method to upgrade the Legendary starter hero from the First Purchase.
Objective
Reward
Cost (USD)
Efficiency in Market’s Worker Support
6.00
4.99
Growth Fund
10.00
9.99
Reaching VIP 7
Daily Prize
Spend Gems
Honor Exclusive at VIP 7
25.00
19.99
A workaround will be logging in daily to receive a small amount of Honor points, and by swapping your Gems for Honor experience points.
Any remaining levels may be acquired through the extra worker and growth fund purchases.
Purchasing the extra worker will fulfill the requirements of “Purchase Payback” which provides an additional legendary hero (Velyn), and 20 Keys to summon more heroes.
Rank
Honor (Cumulative)
Exclusive Cost (USD)
0
0
Free
1
200
0.99
2
400
1.99
3
1,300
1.99
4
3,500
4.99
5
6,000
4.99
6
11,500
9.99
7
17,500
19.99
8
35,000
49.99
9
75,000
?
10
?
?
Power Levels
Power comes from Buildings, Heroes, Pets, Artifacts, and Research. Your basic recruited hero and their equipped pet and artifact will provide a moderate amount of power.
The Citadel provides 91,451 Power at level 16.
Resource Buildings are worth 10,181 at level 16 (4 each = 162,256).
Tier 5 troops are worth 10 Power each (2M Tier 5 = 20M Power).
At high ranks (4 Stars), a legendary hero may provide a power score around 100k. It will would likely be difficult to gain such powerful heroes in just 30-days. Blue heroes were around 30-40k power at level 30s and 4 stars.
While a building at max level can provide around 725k power, we will not be reaching those levels in the course of this offers timeframe.
Our first mission will be to complete the level 8 town upgrade on the first day. This can be achieved by using some of the free resources and speed up items new players receive.
On the first day we can also buy the extra worker and the growth pack to clear both of those objectives.
Strategy 1 (Long-term): Save your gems for purchasing VIP points. At VIP level 8, we get a permanent 2nd research slot which will speed up our power gain.
Strategy 2 (Short-term): Gems should be used to exchange for Gold Keys. In the early game the fastest way to reach 1M power by day 3 is to summon heroes.
Upgrading the castle from 8 (town) to 16 (citadel) takes 385 hours or 16 days. You will need 6,072,100 Gold and Wood, and 2,507,790 Stone to complete the upgrades to the main building alone.
There will be additional resource requirements to upgrade pre-requisite structures. Expect to have all other buildings upgraded to level 15.
Buildings do not provide much power until they reach level 21. At levels 20+ buildings provide 30-50k power each when fully upgraded.
Using Gems
Farming Gems
Farming gems can be easy or hard, based on how many players are on your server.
After you learn Gem Prospecting in Internal Affairs, you can send heroes to gather gems. But with many players, competition can be tough.
New players should focus on permanent technologies and other resources first, and start gathering gems once they reach max technology and city hall levels.
Events and Quests
Many events and quests provide gems as rewards. To gather gems over time, it’s important to complete as many of these as possible.
Examples include special events, NPC battles, and daily quests. Joining a whale alliance, where spenders buy bundles and give out free chests with opportunities to win gems, can also help.
Buying Packs
Spending real money on packs usually includes gems. Bundles like Growth Fund, Monthly Pack, and first purchases in the Gem Market can give you many gems. Growth Fund is especially good as it offers a large number of gems, but you need to reach upgrade milestones to receive the rewards.
HQ 12: 2x Gold Keys, 12x 10-Minute Building Speedup, 12x 10-Minute Training Speedup, 2x Basic CP Recovery (100), 100k Gold, 100k Wood, and Emoji.
HQ 13: 13x 10-Minute Building Speedup, 13x 10-Minute Training Speedup, 2x Basic CP Recovery (100), 100k Gold, 100k Wood, and Emoji.
HQ 14: 1x 7-Day Speedup, 14x 10-Minute Training Speedup, 2x Basic CP Recovery (100), 100k Ore, 20k Mana, and Emoji.
HQ 15: 15x 10-Minute Building Speedup, 15x 10-Minute Training Speedup, 2x Basic CP Recovery (100), 100k Gold, 100k Wood, and Emoji.
HQ 16: 16x 10-Minute Building Speedup, 16x 10-Minute Training Speedup, 3x Basic CP Recovery (100), 100k Ore, and 20k Mana.
HQ 17:
HQ 18:
HQ 19:
HQ 20: 1x 7-Day Speedup, 20x 10-Minute Training Speedup, 3x Basic CP Recovery (100), 100k Ore, and 20k Mana.
HQ 21: 21x 10-Minute Building Speedup, 21x 10-Minute Training Speedup, 4x Basic CP Recovery (100), 100k Gold, and 100k Wood.
Guide to Creating a Farm Account
by (GAIA) Atenea.
What is a farm account?
A farm account is a secondary account whose main purpose is to produce resources (wood, gold, mana, and food) to directly support your main account.
1️⃣ Creating the farm account Create a new account from the Settings → Character management. Choose the same kingdom where your main account is located. Try to join a nearby alliance, preferably one located in your same region.
2️⃣ Faction choice The best faction for a farm account is: 🏹 League of Order (Humans) Balanced development. Efficient buildings. Ideal for accounts focused exclusively on economy and gathering.
3️⃣ City development (priority) Upgrade only what is strictly necessary to produce resources. Key buildings 🏛️ City Hall 🌲 Lumber Mills 🌾 Farms 🪙 Gold Mines 🔮 Mana buildings Research Prioritize only Economy and Gathering research. Avoid military or defensive research.
4️⃣ Recommended commanders Use gathering commanders only: 🔹 Invest only in Gathering and Economy talents. 🔹 Do not spend experience on combat commanders.
5️⃣ Proper troop usage Train only the troops needed for gathering. Keep low-tier troops. Do not develop advanced military structures.
6️⃣ Efficient gathering Keep your marches always gathering. Take advantage of resource nodes within alliance territory. Use gathering boosts only if they are free.
7️⃣ Protecting the farm account Place the city inside alliance territory. In case of conflict: Withdraw troops from nodes. Avoid confrontations. Prioritize not losing troops.
8️⃣ Resource transfer To transfer resources to your main account: Both accounts must be in the same alliance. Use the Alliance Bazaar to transfer resources safely.
Community
The Facebook and Discord pages will often feature contests and game trivia. It is easy to get small rewards for participating in these activities.
This was my entry for Ruby’s Christmas Outfit.
CoD Redemption Codes
Codes expire 7-30 days after being released. Check the official Facebook page for new codes.
TIP: The codes are not case sensitive.
Code
Expires
Contents
CODTHX1127
12-31-25
1x Universal Artifact Key, 2x 60-Minute Training Speedup, and Level 2 Choice Resource Chest
SSSVIP8888
2x Silver Key, 150k Gold, 150k Wood, and 112.5k Stone.
SSSVIP7777
60-minute speedup, 60-minute building speedup, 150k Gold, 150k Wood, and 112.5k Stone.
SSSVIP6666
1x Silver Key, 60-minute training speedup, 8-hour enhanced gathering, and 1 Epic Medal.
PLAYCODPC
30-minute training speedup and 8-hour enhanced gathering.
SVIPDRAGON
2x Silver Key, 150k Gold, 150k Wood, and 112.5k Stone.
Heroes
Call of Dragons was developed by the same company as Rise of Kingdoms and the heroes in both games are essentially the same. The combat system is also the same.
You will have a primary hero that leads the army and a deputy hero that provides Skill (attack) based bonuses. The deputy hero does not lend their talents to the fight, only their skill effects.
Make sure you save the Blue Tokens to improve the skills of your lower tier heroes. New skills unlock every 10 levels.
Upgrade Legendary heroes first to improve your battle efficiency, but afterwards upgrade the blue heroes. They can provide around 70k Power each with maxed out skills and artifacts equipped.
Hero Specialties
Each hero has 3 specialties which may include:
Gather
Support
Overall
Marksman
Peacekeeping
Precision
Magic
Skills
Fighters
Combat Heroes excel at PvE and PvP combat. Their skills deal direct damage to foes and include a finisher in most cases.
Gatherers
These economic heroes get a bonus to gathering specific resources and these bonuses can be improved upon in the Talent Tree.
Heroes with the Gather specialty, will have a skill that improves gathering speed in general and also boosts a specific resource gathering speed.
For example, Pan’s Tier 2 Skill, “Secret of the Trees,” provides the following bonuses when upgraded.
Gather Speed (%)
Wood Gather Speed (%)
1
4
2
6
3
8
4
10
5
12
7 (awaken to unlock)
15 (awaken to unlock)
Campaigns
Expeditions
This is the idle reward portion of the game. It includes a mini auto grid-battler system with room for 6×6 fights.
Each squad can have two heroes, a pet, and a single unit type. The units should complement the heroes being deployed.
At mission 11, players can activate the double speed option. At mission 30, the multi-battle option can be toggled, which automates the expedition. It will keep fighting until you lose a battle.
The chest on the main screen can be tapped to claim current accumulated rewards which include gold, wood, stone, exp tomes, and hero tokens.
Expeditions are independent of world map battles and can be completed while heroes are out gathering or fighting.
Behemoth Trials
This is a mini battle campaign trail with manually controlled battles. Some trails use tactics and will require some thought on how to advance.
After clearing a Main Stage, you will receive 1-3 star rating, along with corresponding Loot bonuses. You will receive rewards for clearing a Main Stage for the first time.
In Main Stages, you will use your own Heroes, combat units and buff effects. In the Side Stages you are only able to use preset Heroes, combat units and buff effects.
The higher your Loot bonus and the longer you wait, the more Loot you will receive (idle rewards). Loot will accumulate for up to 24 hours, so remember to claim it in time.
The first time you beat Main Stage 5, you will unlock the Auto-Battle feature. Auto-Battle cannot be used in Escort, Tower Defense, Boss, or Side Stages.
The first time you beat Main Stage 10, you will unlock the Multi-Battle feature. Multi-Battle cannot be used in Escort, Tower Defense, Boss, or Side Stages.
During Behemoth Trials, feel free to allocate your Legions as you please, as they will not die or have their numbers reduced. Trial Store items will be refreshed at midnight each day.
Trial Coins can be used at the Trials Store to buy various Hero Tokens and items.
Tournament of Champions
This is an Arena for PvP. You can create a team of up to 5 legions (HQ dependent) and battle other players lineups.
First start by setting a defense team to handle opposing attacks and then create an offense team. You get 3 attempts each day to battle other players and can spend Gems for extra attempts.
Reaching higher tiers will provide rewards.
Roots of War
Roots of War Guide
This is a mini map battle with set regions to fight over. The goal is to collect energy from the map by gathering resources.
Special mana stones will spawn at set intervals. A team member will pick it up and then walk slowly to a central drop off location. Team members will need to escort the caravan to the location to prevent attacks by the opposing team.
If your team does not have a sufficient number of players present, you can get blocked in by a strong enemy and prevented from accessing the map for the duration of the event.
25x 60-Minute Training Speedup, and 10x Level 3 Choice Resource Chest.
Wall Map
The floating compass above the city wall takes you to the storyline game. This works similar to the expedition but requires you to navigate the heroes on a mini-map and battle enemies in real-time.
You can use any of the heroes you have unlocked and raising their levels will improve the success rate for these missions.
Missions are gated by the level of your Sanctuary (Citadel).
The Best Pet for your Hero
Since War Pets unlocking, wanted to share this guide to help you choose the best pet for each legion.
Mages
Recommended pet: Sapphire Faedrake
Reasoning: The Sapphire Faedrake’s spell fires a large beam that hits the target and nearby legions. Its secondary skill (available in the shop) can increase damage output by up to 40% with one star. Overall, this is the most efficient pet for mages.
Stat priorities: Intelligence and Luck
Infantry
Recommended pet: ice bear & orange bear
Reasoning: The Ice Bear is good because it offers a shield and damage when it breaks, which can be combined with Eliana or Madeline. The orange bear is good because it offers healing and sustainability, making it good with Garwood and mu hsiang . Sand Lizards might be better for mages because they heal per second, which is good for continuous DPS and not for tanks.
Marksmen
Recommended pets: Shadow Manticore, Snowpeak Roc, Berserk Faedrake, or Golden Roc
Reasoning: The Snowpeak Roc’s talent skill works with marksmen but only when paired with Nico or an awakened Kinnara.
Stat priorities: Strength, Agility, and Luck
Cavalry
Recommended pet: Golden Roc
Reasoning: The Golden Roc’s passive skill provides rage accumulation and additional damage once rage is active. It synergizes perfectly with Emrys and Bakshi, both of whom benefit from rage gain, amplifying overall damage. Combined with defense ignore, physical damage, and HP ignore effects, this setup becomes extremely powerful.
Stat priorities: Strength, Agility, and Luck
Commander Pairings
In this decree, the best hero pairings are listed. Feel free to do your own research as well on google.
Note: An “x” in the number of the skill means it doesn’t matter since the skill is not relevant to the open field.
Tip: Pressing the Lock button when viewing skills will allow you to select which skills to allow to be leveled up. Otherwise, point distribution will be random.
Magic Legions
✿ 5×51 Liliya + 5111 Velyn ✿ 5×51 Liliya + 5111 Waldyr ✿ 5511 Waldyr + 5111 Velyn ✿ 5511 Waldyr + 5111 Alwyn ✿ 5511 Waldyr + 5111 Theia ✿ 5111 Hosk + 5555 Liliya (for the whales) ✿ 5511 Atheus + 5111 Theia (flying units) ✿ 5511 Atheus + 515x Kregg (flying units) ✿ 5111 Theia + 515x Kregg (flying units) ✿ To make any magic march a bit more tanky, you can add a 5×22 Eliana as a secondary.
Infantry Legions
✿ 5×11 Garwood + 5×22 Eliana
✿ 5×11 Garwood + 551x Bakhar
✿ 551x Bakhar + 5111 Nika
✿ 551x Bakhar + 5×22 Eliana
✿ 5111 Kregg + 55×1 Ordo (only for engineering purposes! And make sure to have Kregg with engineering talent tree)
✿ I don’t add Madeline here because we haven’t had her Fortune Wheel, but she is OP, if you do get her at a later stage, use her as primary with any commander above or Hosk.
Cavalry Legions
✿ 5×11 Emrys + 5×11 Bakshi
✿ 5×11 Emrys + 51×1 Alistair
✿ 5×11 Bakshi + 51×1 Alistair
✿ 5×11 Bakshi + 5×11 Emrys
✿ 5×11 Alistair +5×22 Eliana
✿ Sorry cavalry mains, there are not many options for you to use.
Marksmen Legions
✿ 5111 Kinnara + 5×11 Gwanwyn
✿ 5111 Kinnara + 5111 Nico
✿ 5111 Nico + 5×22 Eliana
✿ 5111 Nico + 5511 Kregg (good for pvp and engineering!)
✿ 5111 Nico + 5111 Hosk (for the whales)
✿ 5×11 Gwanwyn + 5511 Kregg
✿ 5×11 Gwanwyn + 5111 Nico
Beast Battles
I missed the bear fight, but I did take part in the Thunder Roc normal battle. I died in the water during the first fight, but survived during the second normal battle. I did not have time to join the Elite Roc fight.
Different time zones were a difficulty in this game. Most players were 5-9 hours away.
Thunder Roc
Thunder Roc StatsThunder Roc Skills
The strategy uses two teams Sun and Moon. Use Discord for voice chat and party management (alliance chat if you can’t use Discord).
Members will send their best legion to participate in the battle. For Normal Roc, T2 and T3 units are fine. But for Elite Roc, only T3’s should be used and you want a minimum of 45k units.
Teams are divided evenly between Sun and Moon with designated Tanks and DPS members. The Roc battle area is a circle divided by land paths in a quadrant.
The Roc will target different quadrants during the fight.
During the fight, if your legion gets targeted by the Red ball (Roc’s attack), your screen will flash red. When this happens, walk your legion to the middle. When the Red ball touches the water, it will become electrified and do heavy damage to any legions present in the targeted quadrant.
Multiple legions may be wiped out if players are not properly coordinated.
During the fight, Dispel stones will appear that will remove the shock from the water, heal members legions, and stun the bird. For the Normal Roc, 8 players are needed to activate the stone. In Elite Roc, 13 members must activate the stone.
After the Roc has been stunned, players can safely attack it.
Tank role during the raid: Tanks will need to keep the Roc in the center of the field. Don’t let it get into the puddles of water. It the Roc does its charge in the water, it will kill half of the people in that puddle.
Multiple rounds of avoiding the Red ball, running from shock water, activating dispel stones, and attacking the Roc will occur. After the Roc has been defeated, players will purify it by targeting the body.
Alliance-wide rewards for Thunder Roc
Individual rewards are issued for the top 5 members who deal the most damage during the fight. Alliance-wide rewards are issued regardless of member participation in the event.