Tag Archives: games

Marvel Rivals

Marvel Rivals is a free-to-play, team-based PvP shooter that lets players create squads of Marvel characters to compete in objective-based matches on destructible maps.

The story features a tense meeting between Doctor Doom and his heroic 2099 counterpart, resulting in a “timestream entanglement” that creates new worlds where heroes and villains from the multiverse battle each other to stop both Doom variants from winning.

History

Developed by NetEase Games, it features a large roster of characters, unique “Team-Up” skills that combine abilities, and dynamic environments inspired by iconic Marvel locations.

The game launched in late 2024 for PC, PS5, and Xbox Series X|S, with a PS4 version following in 2025, and receives regular content updates with new heroes, maps, and modes.

Features

  • Team-Based Gameplay: 6v6 matches focused on objectives, requiring teamwork and strategy.
  • Vast Roster: Includes heroes and villains from the Avengers, X-Men, Guardians of the Galaxy, and more.
  • Dynamic Environments: Battlefields are destructible and change during matches. For example, a player controlling Magneto could combine his powers with another hero to manipulate metal in the environment, creating new paths or obstacles for the enemy team.
  • Team-Up Skills: Combine character abilities for powerful, unique attacks.
  • Free-to-Play: The game is free to download and play.

Modes

Quick Match games are unranked and feature three modes: Domination, Convoy, and Convergence. Players can team up with others to battle AI opponents in the Practice Vs. AI mode.

The game has seven modes that can be played:

Convoy

Teams are assigned offense or defense, with the offense aiming to escort a moving object through the map while defenders attempt to stop them by eliminating the offense and recapturing the object. If the offense succeeds in escorting the convoy to the end within a time limit, they win. The object moves automatically once captured, and it goes backwards if defenders recapture it unless attackers are nearby. In competitive mode, teams swap roles after the offense has progressed, and they continue until a winner is determined based on the best performance.

Domination

Both teams compete to capture a point on small maps. The defending team earns points until reaching 100%, ending the round. The game continues on another map, with the first team to capture two points winning.

Convergence

Teams are assigned to offense or defense roles, with offense aiming to capture a checkpoint while defense seeks to hold it until time runs out. If the offense succeeds, the game transitions to Convoy mode, where they escort a cart to two additional checkpoints. Victory is achieved by reaching the final checkpoint, and in competitive play, both teams strive for the best progress, with additional attempts allowed if both reach the objective.

Resource Rumble

Both teams compete for one of three randomly selected points on a single map to collect resources; once depleted, the next point unlocks. A team wins by collecting all resources from both points, but if both teams reach a minimum resource amount, a third point unlocks for capture. The mode is available only in custom matches.

Conquest

Players form two teams, aiming to eliminate heroes and collect points dropped on the ground. Allies can also collect these points to prevent the opposing team from scoring. The game concludes when one team reaches 50 points or the timer runs out, with the team holding the most points declared the winner. In case of a tie, teams get an additional chance to score.

Doom Match

A free-for-all deathmatch with up to 12 players competing to achieve the most Final Hits, ending when a player reaches 16 Final Hits, with the top half declared winners.

18 vs. 18 Annihilation

Players form two teams in a 36-player battle, earning points for each elimination towards a target score of 120 within a 6-minute limit; the team with the higher score wins if time runs out.

Field of Play

As of April 2025, there are 13 unique maps in the game.

  • Yggsgard: Yggdrasil Path
  • Yggsgard: Royal Palace
  • Tokyo 2099: Spider-Islands
  • Tokyo 2099: Shin-Shibuya
  • Tokyo 2099: Ninomaru
  • Empire of Eternal Night: Midtown
  • Empire of Eternal Night: Central Park
  • Empire of Eternal Night: Sanctum Sanctorum
  • Hellfire Gala: Arakko
  • Hellfire Gala: Krakoa
  • Hydra Charteris Base: Hell’s Heaven
  • Grand Garden
  • Intergalactic Empire of Wakanda: Birnin T’Challa
  • Intergalactic Empire of Wakanda: Hall of Djalia
  • Klyntar: Symbiotic Surface
  • Klyntar: Celestial Husk
  • Klyntar: Throne of Knull
  • K’un-Lun: Heart of Heaven

Levels and Ranks

Players must reach profile level 15 to access Competitive mode, where they receive a projected rank based on their previous season’s rank or peak, followed by 10 placement matches to determine their starting rank.

Matchmaking occurs within nine rank divisions comprising three tiers, with promotions and demotions influenced by wins, losses, and performance.

The mode features Domination, Convergence, and Convoy, and allows Gold rank players and above to impose two hero bans per team, rendering selected heroes unplayable for both sides during matches. At season’s end, players earn cosmetic rewards based on their final rank.

Players must achieve at least Platinum rank and join a Faction to participate in Tournament matches, which follow Competitive modes and rules in best of three or five formats.

Each team can ban three heroes from the opposing team and has two protected heroes. Custom Games can also utilize these modes, including Resource Rumble.

Monster Idle Tycoon Country

Another Tycoon title here. The format is identical to Bud Farm and very similar to Idle Bank Tycoon.

Ever wondered what happens when monsters start their own businesses? In Monster Idle Tycoon Country!

Reach the listed goals within 45 days to earn Up to 17,040 SB!

  • Must be installing Monster Idle Tycoon Country for the first time to receive SB.
  • In-app purchases and upgrades are available.
  • Award will pend for 10 days
  • You must complete goals within 45 days of installing to receive Up to 17,040 SB

Swagbucks Link: https://www.swagbucks.com/games/apps/1671364/monster-idle-tycoon-country?rb=69384823

Goal Chart

Limited time offers: Complete Season 15 (4 days) $6.00 and Complete Season 30 (7 days) $18.00.

Episode 15 can be cleared within the 4 day limit if you purchase the Monster Pass. However, Episode 30 cannot be cleared in just 7 days without more spending.

  1. Goal Chart
    1. Tips
    2. Spending
      1. Monster Pass
        1. Daily
        2. Quest
  2. Gameplay
    1. Events
    2. Event Strategy and Tips
    3. Support Links
    4. Card Collection
      1. Episode Clear Multiplier
      2. Statue Cards

Tips

All shops may be temporarily increased by watching an ad to activate a boost. This can be done 3 times for a 12 hour boost.

You can watch an ad to double your accrued offline idle income.

Tapping on the bird flying across the screen can earn Cash, and occasionally you can watch an ad for double rewards.

Trading cards counts towards “Get Cards” task.

To get Building Cards you need to achieve Customer Bonuses. This occurs when you reach a customer milestone by filling up the purple/pink bar on shop.

Customer Cards are available by Trading, purchase in the Shop using NanoSpider coins, or from Coffins and stage advances.

Surveys through Revenue Universe can be completed to earn extra Dream Crystals.

Spending

The Monster Pass is $14.99, but we only get $5.00 back from the offer. The Monster Starter Kit is $2.99 and is only available during the first 3 days of play. The first Purchase credit is $2.00.

Gnome Constable Pack $4.99Gnome Constable, 666 Nanospiders, and 100 Dream Crystals.
Deadly Deals $4.99650 Nanospiders, Rory Thompson (10), and 150 Dream Crystals.

Monster Pass

The pass includes special characters that boost the high tier shops. Lots of NanoSpiders, Skip Tickets, and some Dream Crystals.

Items must be claimed individually. This is helpful if you want to save some rewards for later, such as the ad skip tickets.

Daily Goals reset at midnight (EST).

Default Goal: Collect 50 Cards in the Main Game.

Daily
Watch 3 Ads in Events15 Energy
Complete 5 Trades25 Energy
Buy 10 Store Cards25 Energy
Open 2 Free Coffin15 Energy
Complete 12 Event Goals25 Energy
Spend 600 Event Special Currency15 Energy
Use Time Skip 1x25 Energy
Quest
Upgrade 6 Characters25 Energy
Complete 30 Event Goals25 Energy
Complete 10 Event Milestones25 Energy
Open 8 Free Coffins in Events25 Energy
Spend 5,000 Special Currency25 Energy

Gameplay

The game maps are called Episodes and proceed in stages of business development. Each level includes several objectives that must be completed before the player can advance to the next Episode.

Warning: Completed goals DO NOT carry over to the next episode. Make sure to collect all completed goals before advancing.

Shops will generate cash which can be tapped on to collect income after the timer bar has filled. Upgrading shops will boost the amount of cash they generate. Assigning a Monster to a shop will enable automation and passive cash generation.

Monsters (managers) assigned to select shops will improve the income generation speed/amount. Monsters must be upgraded to continue using automation as the game progresses.

Focusing your upgrades on the higher tier shops will provide a much greater return on investment in the end game. Especially enabling automation for the periods when you go to bed.

As you advance through the Episodes, the amount of cash generated by low tier shops will become inconsequential. However, missions will likely require ineffective upgrades to progress the storyline.

Events

Throughout gameplay Event maps will become available and will run concurrently with the main map. Additional resources can be acquired on the Event maps.

However, be mindful of spending premium currency trying to clear the Events or rank high on the leaderboard. This can detract from the efforts spent clearing the goals on the main map.

Even small rewards from the Event maps can be useful in clearing the primary objectives. You can also expect regular players to spend cash to rank high on the leaderboards.

Event Strategy and Tips

These event maps use a simplified format for upgrading shops.

There are several versions of the Event maps and some use different rules. Some versions will use a single Card for Cash or Time upgrades that will allow automation, while each individual shop will still have the regular managers.

This means you only need to focus on upgrading a single Card if you just want the passive returns.

In other versions there are separate cards for all functions. And in others still a very simple 1-2 day timeframe with limited rewards.

In all events, the following benefits should apply.

At Event completion, we receive 25% of our leftover event currency as NanoSpider coins, up to a max of 500 coins. This means we want to end the event map with 2,000 event currency.

Completing tasks on the Event map will contribute to the Monster Pass tasks.

Publisher: https://www.monstercountryidle.com/

Facebook: https://www.facebook.com/monster.country.idle

Instagram: https://www.instagram.com/monster.country.idle/

Card Collection

There are 59 cards in total (as of Feb 2026). Cards come in rarity ranks of Common, Rare, Epic, Legendary, and Event.

Some cards will increase the cashflow of a shop while others improve the speed cycle.

The cost to purchase cards in the shop depends on their rarity, with Common costing just 5 coins to start. The cost to purchase a card increases by 1 coin for each one you buy until either the shop refreshes or you reach a new Episode.

Rare cards have a base cost of 15 Coins. Epic cards start at 50 Coins each. Some special cards are only available from the Monster Pass.

Episode Clear Multiplier

A unique card, the spider “Lady” will boost the multiplier by a fraction when clearing episodes. I strongly suggest NOT spending any coins on the spider. A better option would be the Epic card Janice, who doubles the multiplier.

Statue Cards

Statue cards are earned from the Events and will place idle reward statues on your map area below the shops. The Owl and Eyeball statues will provide Coins every day. The Eyeball has a faster cycle period.

Ranking high in Events is the only way to get cards to upgrade the statues. Expect Whales (big spenders) to take the top spots in all events. So mostly these statues will remain level 1 during the offer period.