All posts by Kasanje

Currently, I operate several eBay shops in different categories as a full-time job. In my spare time I like to indulge in writing mobile game guides and reporting on my reselling activities. I occasionally write guides related to Get Paid To sites like FreeCash and Swagbucks, but less than I used to. I previously hosted wikis for: Apex Girl, Road to Rich, Dark Brides, and Passion Pit. In an effort to return this site to Family Friendly skies, I have removed such content.

Epic Summoners

I don’t think this game is offered on Swagbucks anymore. It was one of the first game offers I tried back in 2020 when I first started using the platform.

I don’t recall enough about the game to write a guide. I do remember it used merging mechanics similar to AFK Arena. I liked the character designs. Chibi is cute.

Age of Coins: Master of Spins

Organise attacks, spin the wheel, raid your friends, and develop your epoch! Install Age of Coins and unlock the listed epochs within 30 days to earn Up to 42,530 SB!*

Direct link to offer: https://www.swagbucks.com/offer?oid=23025&rb=69384823

  • SB will appear as Pending for 7 days after completing each event.
  • Must be installing the app for the first time.
  • Must unlock each Epoch within 30 days of install.
  • Award will pend for 7 days

No Guide

I played until Epoch 11, but when I went to check my progress on the Swagbucks website, I found that the offer had not been tracked properly.

The ‘Install’ didn’t get tracked so I had to give up on this offer.

I had sent the offer to my phone as a text, which usually works, but when I tried to play the game it said it needed a Facebook account to connect to. I didn’t have one and had to make an account.

I think this is where the tracking was lost.

There was a ‘guest’ login method I could have used, in hindsight, I should have used that method instead.

It’s just some bad luck is all. I wish you prosperity in completing this offer.

return to casino games

Bermuda Adventures – iOS Only

Harvesting, cooking, trading, and more in the new Bermuda Adventures island game! Unlock the listed stages to earn Up to 5,125 SB.*

Direct link to offer: https://www.swagbucks.com/offer?oid=23320&rb=69384823

The time limit on this offer is now 30 days. Previously, it was a 14-day offer to reach level 25.

This title is from the same publisher as Roger That!, Solitaire Cruise, and Clockmaker. This offer has been, at times, available on both iOS and Android.

Gameplay

Bermuda Adventures is a farming game where you harvest basic resource items and craft them into processed goods. These goods can be used to build village properties or be traded to NPCs for experience points.

As with other games of this variety, you will gain experience points for completing missions on the main island. Side islands are mostly a distraction and can consume your energy. While some side islands can provide extra bonuses, I think the time spent unlocking them could be better used working on the main island.

It may be better to collect the free energy available at the start of a side island and then use it on the main island instead.

Be wary of overproducing goods. It is very easy to run out of storage space. Clearing rocks and trees is a good source of resources and will help to provide farming space for your village.

Gaining Experience

Other than disposing of unwanted items, there are three methods to gain experience points to level up your village.

First, you can complete the missions in the side panel on the left of the screen. These missions will populate as you gain levels and unlock new production options. There will also be some missions that are added as you increase in level.

Secondly, by completing the Task board missions at the tipi in the woods to the east of your village, you may gain experience points. These missions mostly require you to trade your excess resources.

The third and final method involves completing missions from the air balloon captain, who will occasionally pass through your village.

Comment by 4everangry (Reddit)

Village Facilities

Production facilities are unlocked as you increase in level. Initially, you will collect Wood, Bark, Clay, and Stone, which can be used to construct the home base. Upon reaching level 2, you get access to the Grill and can begin cooking food to restore Energy.

BuildingLevelProductIngredientsTime (H:M:S)
Workshop2Stone Knife, Stone Axe (lvl. 8)3x Stone00:02:00
Grill2Grilled Corn3x Corn, 1x Onion, 1x Bark00:05:00
Kiln3Bricks, Clay Bowl (lvl. 10)3x Clay00:02:30
Row4Corn1x Corn Seed00:02:00
Sewing Workshop4Rope3x Bark00:03:00
Well4WaterFree (6 Gems)01:00:00
Sawmill5Boards
Mill6Flour
Village Facilities and Produced Goods

Tips

Stone and Clay resources are limited in the initial map area, however, there should be enough to complete most tasks unless you overspend.

The small red berry bushes can be harvested to gain Energy.

Small grasses, berries, and shrubs will regrow as you play, providing an unlimited supply of Onions, Bark, and Energy.

Keys can be used to open Chests, which could contain Energy or Unique items.

Game of Empires: Warring Realms

This is a mobile port of the popular PC game franchise, “Game of Empires.” It uses a research-based progression system to advance through the ages.

Direct link to offer https://www.swagbucks.com/offer?oid=21848&rb=69384823

5/9/24: Guide in progress…

Terms

Explore, Expand, Exploit, and Exterminate. A genuine empire gameplay.

Finish all levels within 30 days to receive Up to 12,200 SB!

Ages

There are 13 Ages in the game and our final goal, the Early Imperial Age, is number 11 out of 13. The game uses the same map region system as Rise of Kingdoms or Sea of Conquest.

AgeNumberReward (USD)
Install
Neolithic1
Copper2
Bronze3
Iron41.00
Early Feudal5
High Feudal61.00
Tech Pack Purchase5.00
Late Feudal7
Early Castle83.00
Privileges Purchase25.00
High Castle96.00
Late Castle1030.00
Early Imperial1150.00
Purchase1.00
High Imperial12
Late Imperial13
Total: $122.00
Ages Progression and Rewards

This game does not use building levels to advance. Instead, you will complete research in your most important buildings and this will allow you to advance the Age.

Nation

The Eastern Orthodoxy has a bonus to Research speed, so make sure you start as Russia. We will want to max out our food and storage upgrades in the Town Hall as soon as we start playing the game. Also, try to keep your Research Academy active all the time.

Military

Don’t try to research at all of your military buildings as this will limit your advancement. Just focus on two unit types to specialize in. I chose Cavalry and Priests based on intel from a veteran player.

My WordAds Experience (Q1)

See the previous post in this series.


Last month I decided to upgrade my WordPress plan to the premium Explorer plan with the intent to begin monetizing my site through ad placements using the WordAds service.

The Cost

I purchased my upgrade on March 16th. The final price tag of the plan was $222 for three years of service. When I went to make the upgrade there was a discount being offered for a full three-year registration.

The domain was free for the first year, included in all plans, and then $12 annually afterward.

I certainly wasn’t going to pass up such a good deal.

This brought my annual hosting cost down to $74. So this is the magic number that I will need to reach in advertising dollars to break even each year.

The Wait

I had some initial difficulties getting up and running with WordAds. After submitting an application for inclusion in the program I did not receive any responses other than a canned email.

After waiting four days (March 20), I returned to the application page. I was surprised to find a notice saying that my site was ineligible for WordAds. I contacted support right away.

I was a bit befuddled by the message, so I tried to get support using the Live Chat feature included in my upgrade.

Instead of a human, I was greeted by an AI.

I did eventually manage to get connected to a live representative, they call themselves “Happiness Engineers.” The conversation was quite long but I eventually was told that they could not tell me what the problem was and that someone would contact me.

I made sure to ask them about cancellation and a refund just in case I would not be able to utilize WordAds on my site.

The Problem

After 3 days of waiting I sent a follow-up email asking if they were close to finding an answer. I was worried because the 14-day time limit on cancellations was close approaching. All I got was silence.

After another six days (March 29), I received a response to my follow-up. A whole 13 days since I purchased the upgrade and applied for WordAds, and just 1 day left to be able to get a refund on the purchase.

The Answer

So it seems the bot that crawls the pages had made a mistake and flagged my site as not being family-friendly. The Happiness Engineer directed me to reapply to the program with a supplied link.

Following their advice, I returned to the application page and tried to reapply. But I got a different error message this time.

I returned to the email exchange with support staff and requested further assistance. The staff member eventually had to manually add me into the program.

The Conclusion

On March 29th, I was finally accepted into the WordAds program.

For March I had three days (29, 30, and 31) of advertising on my site before the ledger rolled over to April.

I have read that it usually takes around three months to get a clear idea of the revenues a site will generate as the advertisers get a feel for your site’s content and the types of visitors who frequent it.

I can see a direct correlation between the days where I have high traffic and the greater CPM levels. This is still the early testing phase but I did see some $0.50 and higher CPM levels on the more busy days.

I now need to refocus my energies on producing quality content and guides to further drive the growth of this site.

The next quarterly posting of my WordAds experience should be sometime in June.

If you have any questions about my experience that I did not cover here then please leave me a comment below.

Thanks for reading and have a great day!


Game Guide: Mergeland Alice’s Adventure!

Unlock new items, explore new lands, and create your own wonderland through matching and merging! Install and reach the listed events within 30 days to earn Up to 51,550 SB ($515.50).

Direct Link: https://www.swagbucks.com/offer?oid=22172&rb=69384823

Offer Terms

There is a 30-day time limit for this offer.

  • Install
  • Reach Level 5
  • Purchase Newbie Special $1.99
  • Purchase Piggy Bank $4.99
  • Reach Level 10
  • Unlock Any Extra Land
  • Reach Level 13
  • Reach Level 15
  • $19.99 Purchase
  • Reach Level 18
  • $29.99 Purchase
  • Reach Level 20
  • Reach Level 25

The reimbursed purchases on this offer do not cover the entire cost of the spending, except for the $19.99 Purchase. I usually avoid spending on these types of offers, however, it may become necessary if you are experiencing difficulty leveling up.

There is an offer to purchase Keys after you reach level 10. This purchase is $30 and will count for the above-listed purchase requirements of $1.99, $19.99, and $29.99.

I have confirmed that all purchases are cumulative, so if you miss or skip the keys offer, you can still buy $30 worth of small boosts to clear the spending goals.

You will only receive experience points and level up your map by completing the missions on the main island.

Side tasks and temporary islands do not provide experience on your main map.

Tips


  • It is always best to merge 5x, not 3x.
  • Complete the limited-time worlds. The bonuses help out a lot. Use Coins to get more Energy here, not in the regular world.
  • Always complete your Daily Quest. When you have the “Spend 7 Gems” one, do two 5-minute timers.
  • Always merge to the highest Tier. Avoid the temptation to collect Coins, Keys, and Gems.
  • Check the game often, as your Energy replenishes fast, but will not exceed your cap.

Source: YouTuber @SimplyNicole1


Events

I would strongly advise against spending any Gold or Diamonds on any of the temporary Event islands. These events are best used as a means of getting extra Chests for your main map and supplementing your Coin/Diamond reserves.

Event islands will typically include a number of treasure troves with lots of coins and coin materials available for merging. You should clear these first, before completing any side objectives on event islands.

Functions and Facilities

Keys: These get used for unlocking additional land areas on the map. One of the early missions you receive will ask you to merge to the highest level Key.

After finishing the mission, it is a good idea to go to a Purple Key before consuming them.

Chests: If you can manage to wait (patience), it’s best to merge these chests in groups of 5 until you reach the largest size Chest.

You will receive higher-tier items and more of everything from a bug chest.

Coins: Making food provides Keys and Coin materials. Most weekly missions will include merging to the largest coin. The Event islands are also a good source of Coins. Use your coins to purchase the 80 Energy in the Shop.

Diamonds: I recall there was one mission to merge the big gem. It is up to you to decide where to stop merging for this premium currency. I found myself stopping at the Red Diamonds most often.

Character Houses

The first inhabitant you unlock is the White Rabbit. Character houses can process food items that dispense Keys and Coin materials. After finishing the construction, you can make the basic foods. Further upgrades will unlock better foods. Higher-tier food will provide improved Keys and Coins.

The initial resources used to build a house (wood, teapots, or iron) will also be used to complete any further upgrades to the building. Once all possible upgrades have been completed, the associated resource will be removed from the map.

Resources

Wood: These are used to build and upgrade the home of the White Rabbit.

Teapots: The Mad Hatter’s home is built with teapots, and upgrades to his Hat Shop also use the Teapots.

Lumber: The Chesire Cat’s house is built with Bells and then upgraded using Lumber.

Fans: The Dutchess’ house is built using Fans.

Iron: The Iron mine is your source of Cauldrons.

Log

The first purchase, “Newbie Special $1.99,” went pending for me without buying anything.

Day 1

On my first day, I made it to level 8. I think I could have gotten further, but I did not realize that the Keys could be merged into bigger Keys.

This meant that I was unable to unlock some of the larger areas of the map. I also began running out of empty map tiles pretty quickly.

Day 2

The game really slowed down on my second day. I went ahead and purchased the Piggy Bank ($4.99), and then later that day, I purchased the Newbie Special ($1.99). I reached level 9 on my second day of play.

I did not realize that there was an area on the map that could be unlocked with Gems. Bambi’s section can be unlocked for 799 Gems, so it would be a good idea to save up for this when you first start playing.

Day 3

Sometimes, on the morning of my third day, I reached level 10.

I merged the Madhatter, but I still needed to reach his house. I didn’t unlock the path until just yesterday, so I still have a lot of obstacles to clear.

The path to the Madhatter’s house is just past the Teapots. At level 10, you start getting Cheshire Cat items. Space is very much at a premium.

I did not get to the highest tier of the Key before I used it. I was worried that I would waste too much time without clearing the Teapots. If you are just starting out, I would definitely suggest getting the highest-tier Key unlocked early on.

Day 4

Finally reached level 11 this morning, well, maybe the middle of last night. I’ve been really grinding on this game far into my evenings. In fact, I almost missed a test on Sunday. That would have been embarrassing.

I am getting close to unlocking the Cheshire Cat, and I almost have enough teapots to make the second upgrade on the Madhatter house.

On the static Fairy Tale island, I still have a long way to go. I am a few merges away from being able to unlock the scarecrow. I am nowhere near getting the Three Little Pigs or the Tin Man done.

I have been working on clearing one of the Event islands, I think it is Rapunzel. It’s not the fairy tale island; this is one of the temporary islands. I am combining iguanas now to try to unlock an outfit. This map does generate quite a bit of Gold, but energy is very hard to come by, and most tiles cost 30 points to clear.

I was able to place one of the teapots to upgrade the facility. It makes coffee now. I am also occasionally getting level 2 Keys from the bakery at the White Rabbit.

Day 5

Level 12 took forever to reach. I barely have any space, and the game keeps churning out event islands and seasonal events. First, I was dealing with Shamrocks, then Flowers, and now it is Beanstalks. There is also some ultimate witch thing going on. I have no space.

I still have not managed to collect enough Diamonds to open up Bambi’s area. I am getting close to finishing the Cheshire Cat. That will also knock off the last upgrade to the Mad Hatter’s house.

On Fairytale Island, I managed to merge Piglet with Pooh’s area on the map. I now need to finish the Clock Croc for Peter Pan and Ariel for the mermaid section.

This island is slow. But it has been a good source of Gold and Diamonds. The Fairytale map does not use Energy; you are reliant on watching ads to get single items, daily freebies from the shop, and cross-over chests or other items from the other islands.

Day 15

Things have really slowed down. It took several days to reach level 15, and I now only have 15 days left on the offer. I think I may only get to level 18 before I run out of time. I have not purchased the $20 or $30 items. I am still on the fence about dropping that much money on the offer.

Day 16

I bit the bullet and made some additional purchases, including unlocking the small part of the map with the Diamonds for $3.99. This brought my total spending to $21.45, and it checked off the goals to “unlock land” and “spend $19.99.”

So, if you miss the keys offer or don’t feel it is worth it, you can still spend $30 to get all the spending goals. You could even buy 6 maxed-out piggy banks for total efficiency (4,800 Energy).

Game Guide: Game of Vampires

Unfortunately, so far I have only earned 702 points which is equal to $4.66 on MyPoints. So this offer is really not worth doing.”

…from bottom of this post.

Update 9/5/25: The offer reward has quadrupled in value. Although the terms are still quite insane. I have updated the language.

Reach the subsequent events listed to earn up to $1,149.00 on FreeCash. Not currently available on Swagbucks or MyPoints.

I would much prefer versions of this offer to include easier terms, such as collecting Lovers or completing Campaign levels.

Link to Offer: Available on FreeCash

Considerations

The old goal chart ended at reaching 12.5 million dominance (the old term was Sovereignty). Now the list caps out at 25 million, and they have added another level of VIP.

Reaching the last two objectives within a time limit of 15 days is really not feasible, in my opinion.

The time limit was previously set to 15 days. The new offer allows for a total of 30 days. So, I think it would be possible to reach some of the lesser goals.

I only made it to 1.58M Sovereignty ($4.82) after playing for 8 days. I’ve done much better in other games that use this format, such as King’s Throne and Game of Khans.

Facebook: https://www.facebook.com/GameOfVampiresTwilight/

Discord: There is a permanent link to the official Discord server located inside the game (Profile > Settings > Links > Discord).

Reddit: The unofficial subreddit was flagged as nsfw.

Strategy

Your Sovereignty is the sum value of the Warden, Lovers, and Heirs stats. All you need to do for this offer is boost your Warden’s stats via in-game items and leveling them up.

Lovers and Heirs will provide minimal improvements to your Sovereignty score.

You will want to use Skill books to raise the stats of your Wardens. Each hero has one or more skills that they specialize in.

Some Wardens are “jack-of-all” types, such as Camilla, and these can be fed any type of Skill book.

We will want to level up our Wardens to level 30 for the Economic types (Allure, Intel, Spirit) that boost our resource disbursements.

The Strength types will be used for combat, especially in Campaign and PvP, so let’s level these heroes to 100 and promote them when able.

Other than that, you just need to clear mission objectives. Completing your Daily Tasks will reward additional items.

Mostly, we want to get skill books to raise the stats of our Wardens, which in turn will raise our Sovereignty score.

Resources

The game uses 3 resource types: Blood, Dark Blossoms, and Bats. The Blood is used to level up our Wardens, and the Bats are used to clear the Campaign stages.

Clearing the Campaign stages will be the primary source of EXP for the player. As our Player increases in level, their court rank will improve.

This court ranking function is used in some of the mini-games as a way to “boot” out lower-ranking players.

You can collect Resources in your Castle. Initially, the resources will refill every minute, but this timer gets extended as you increase in level.

But, you also get more distribution uses at higher levels. The amount of resources you receive depends on the associated stats from your Wardens.

Dark blossoms are used in the Masquerade to keep your Luck value high. This increases the chances of encountering one of the potential Lovers that can be unlocked via Masquerade.

Some take 5 encounters, while others need 10 before they will enter your harem. If you encounter a Lover you already have in your harem, they will receive one Intimacy point.

Wardens

You can further boost the stats of your hero by using Skill Scrolls to improve their specialist skills.

Each skill can have 5 possible ranks, although, in the beginning, you will only see 3 ranks available.

The success rate on the Skill Scrolls is 100% for first-rank skills, 50% for second-rank, and 33% for third-rank ones.

I would suggest avoiding the allure of gambling on success with the 33% skills and instead simply do the 50% or 100% skills.

You can use the Training function to improve the more difficult skills without a chance of failure later on.

The next way to improve your Warden’s stats will be to unlock their mates. Each of the Lovers has a matching Warden, which you can view from their profile page.

The synergy effect can be boosted on the Bond screen, and this will, in turn, improve your Sovereignty score.

VIP

Each day, you can receive up to 18 VIP points from completing the Daily Tasks. The first VIP level requires 499 points.

  • VIP 1: 28 Days
  • VIP 2: Days?

The VIP function is largely intended for “whales,” players who spend tens of thousands of dollars on mobile games.

Whenever you see a game offer that includes an objective to reach a particular VIP level, understand that it will cost money, and like far more money than the offer rewards.

You can find a full chart of the costs associated with similar games on the GoV Wiki.

My Progress

When I originally did this offer, the terms were to finish in 15 days. I gave up after day 8, when I realised how insane the scoring system was.

Day 1

I managed to reach 140k Sovereignty on the first day and cleared chapter 13 of the Campaign. However, I was prevented from getting further by one of the missions that required the player to complete a daily action twice.

I saved up my Diamonds from completing Daily Tasks and then used them to purchase the Advancement pack, which included lots of Blood and Bats. I unlocked two Training slots for Wardens and two slots for Children. I also got 5 Lovers added to my harem.

The server reset time was at midnight for me (EST). This was nice since the last game offer I finished (Sea of Conquest) used an international clock and had inconvenient hours.

Day 2

On the second day, I reached 300k Sovereignty; however, because I was going too fast on the offer, I lost track and did not receive credit for the 200k objective.

I was once again stopped from further progress when I reached mission 154, which required a daily function.

Day 3

I managed to hit 455k Sovereignty today, and my Lord level is 5 currently. Total Power is 209.78K, and Intimacy is 226.

I have placed all of my Intimacy items on Alexis, the starter bride. I do not see any of the usual undressing mechanics in this game.

But those may become available later on.

Day 4

Pretty much uneventful. I did run out of Nectar, though. I had set the Masquerade to auto-refill using Nectar to improve my Luck stat. I forgot that Nectar is used to recruit Bats.

I also noticed that my Spirituality score was higher than my Intelligence, which meant that I was using more Nectar than I could generate.

So I have stopped improving the stats on my Spirit Wardens, and now I am only boosting Strength and Alchemy.

Day 5

I’ve been doing the Fishing and Bat attack minigames in the Dark Temple.

They give me some meager rewards, but it gives me something to do while I wait for more Bats.

My Sovereignty has hit 755k, and I am beginning to rack up undefeated streaks in the Arena as my Wardens get stronger.

Day 6

I’m up to 980k, mostly because I had forgotten to spend my Lovers Affinity points. These points can be used to gain a percentage boost to the primary stat of the Lovers matching Warden.

I received around 20-30% extra points from 7 of my Wardens, which came out to be around 125k points.

I think maybe 2 days ago, I gained access to the Conclave, which hosts the Assembly. This is just a sit-down game where you can bump off players of a lower ranking than you.

In Sultan and Khan, there were never any seats, and you were always getting bumped off when you did find a spot.

But not in Game of Vampires. There is always plenty of seat space, and I have only been bumped off a single time.

The benefit of joining the Assembly is that you can spend your accrued points on a bonus for all of your Wardens. I chose the Alchemy boost and managed to clear the first ten levels of the skill tree.

I managed to get an extra 1.8k Intellect on all of my Wardens and an extra 6% Intellect from consuming Alchemy books. With 22 Wardens, this came out to a total of 39.6k points.

Day 7

I am now up to 1.1M Sovereignty.

I finished the first week of events and received the Lover Inanna, who matches with Gilgamesh, who is an Allure/Intellect Warden. I now have a total of 9 Lovers and 23 Wardens.

I unlocked the Underworld, which is a mining function where you dispatch a crew of Wardens led by one of your Lovers.

The Wardens will earn Talent points, and you can get various small item rewards.

Day 8

I finally hit 1.2M on my Dominance score. My Power is 386.09K, and my Intimacy is 519.

I’ve been putting all of my Intimacy and attraction items on Alexis, and she is now at Tier 3: Heart’s Desire. The higher your Lovers’ rank, the more Attribute points your Children will get when they level up.

The progression of earning Sovereignty/Dominance points has really slowed down at this point.

I am not sure if I can make it to the next goal in the 7 remaining days for this offer.

Unfortunately, so far I have only earned 450 points, which is equal to $3 on MyPoints. So this offer is really not worth doing.

The End

On day 14, I had a total of 1.58M Dominance/Sovereignty.

Not enough to get any of the higher rewards. I think that spending money on this game is the only way I could get any further on the offer.

My total from working on this offer has been $4.82. Definitely not worth the time spent playing every day for two weeks.

DDO in Review: Dragon Lord

Updated Review: based on changes from Update 67 on March 27th, 2024.

With this new Year of the Dragon coinciding with the 50th anniversary of the pen and paper game, we are seeing some wild new dragon-themed offers for the entire year.

The new Dragon Lord archetype can be claimed in the Hall of Heroes on the bottom floor. The archetype uses the Fighter class as its base.


Update 67

Some additional notes are available from the update on March 27th, 2024. Update 67 included a new free adventure pack for level 18 Heroic and 34 Legendary players.

Update 66.1

A recently released update has corrected many of the minor problems that players were encountering with the Ravager enhancement tree for Dragon Lord.


I would say the class works best as a pure build. Your talents lie in how fast you can clear single-target enemies and your ability to stun large groups of foes, with no consideration for type.

Basically, if it is in front of you when you roar, it will be stunned.

I have seen some class combos running around the server. The most common one I have seen is a Paladin/Dragon Lord with Dragonborn as the race. The next most common was a Druid/Dragon Lord with Asimar as the race.

My Build

I decided not to use a true reincarnation to make my Dragon Lord. I created a fresh, first-life character, to try out the new archetype.

I was initially a bit concerned with the lack of healing, but I soon got used to using the crowd-control abilities and choosing my targets to make fights go fast and take the least damage possible.

Dragon Lord is designed to use either your Strength or Charisma score for combat and abilities. Due to this, it does combine very well with Dragonborn, Half-Orc, and the Purple Dragon Knight races.

Abilities

The primary ability you will use throughout your life as a Dragon Lord will be the Roar which becomes available at level three. It is a cone-shaped Tactical attack that extends outward a short distance. Anything caught in the blast must make a save check or be Dazed.

The DC for the roar uses a Base 10 + the higher of your Charisma or Strength ability modifier + Breath DC bonuses + Stunning bonuses. Roar is also listed as a Tactical ability, so it also gets bonuses from anything that boosts Tactical abilities. For example, Combat Mastery and Sundering, or any of the many feats available to fighters.

At level 5, an improvement to this ability becomes available. The upgrade will reduce the cooldown time, turn the Daze into a full Cower, and give you a 20% bonus to damage against Helpless foes.

Reapers cannot escape your roar either and will cower while you dispatch them.

Dragon Lords get an Imbue damage type based on their chosen dragon. I took the Black Dragon as my selected type and I also used a White Dragon as my racial type. This gave me energy resistance to both Cold and Acid which are more useful in the endgame.

Draconic Arms adds a 1d6 bonus to your damage per imbue die you have. You will also get Aura-based bonuses at three stages of your character’s life and these can be freely selected to customize your build as you increase in level. The aura’s is similar to a paladin’s aura, affecting group members that are within range.

There is also a companion ability like what the Halflings get. This will improve an ally’s combat ability for a short while. Later it gets an upgrade that turns it into a mini-heal with a Panacea spell that scales with your Melee Power.

Originally, this ability required you to be right next to your ally, and the animation would root you in place when you used it. However, Update 67 corrected the problems when using the ability and you can now use it on the move.

One of the Tier five enhancements will give you a +2 bonus to your weapon’s critical multiplier with any weapon you use. With my Khopesh this brought me up to an x5 on the multiplier without any other bonuses included. The damage numbers get very big very fast with Dragon Lord.

Survivability

The class includes the potential for high AC and Fortitude scores, especially if you combine it with the Dragonborn racial bonuses to Natural Armor. The Defender enhancement tree can bolster your health enough to cover a lack of self-healing ability.

Second Wind, while useful in a pinch, is hampered by its long cooldown. Your goal with the Dragon Lord archetype will be to crowd-control enemies and then clear the field

Conclusion

I like the Dragon Lord, but I strongly suspect we will see some balancing soon to level the playing field. The damage output is crazily high at the moment and far outstrips what other melee classes can manage.

The Roar will likely be nerfed. I mean why, is an emotionless creature like a skeleton or a golem cowering because someone yelled at it?