Reporting a bit early here, but I felt inspired, and also my new phone has a screen recording function.
Besides the additional of more Travel posts, I have also built out several game wiki pages, notably the Dragon Traveler wiki, and new game guides for offers on FreeCash and Swagbucks.
Become the CEO of Earth Inc. and grow into the mining tycoon you were always meant to be! Dig down to the core, discover unique treasures and gold, and get rich in this idle mining simulator!
(Available On Android)
Offer Terms
Must be installing Earth Inc for the first time to receive Points.
In-app purchases and upgrades are available.
Award will pend for 10 days
You must complete goals within 30 days of installing to receive Up to 23,984 Points
There is a single Bonus point goal for Planet 30 to be completed by day 7 for a reward of 2.4k points ($16).
Spending Goals
Spending for this offer is mostly reimbursed with the exception of the “Remove All Ads” option for $17.99, with reward points only valued at $10.67.
Both the ad removal and premium pass purchases must be completed within the first 10 days of play. Generally, these types of purchases should be completed on the first day of play to get the maximum benefit.
Total spending for this offer is $40 with $32 in reimbursement. The point earnings from Planet 3 through Planet 25 is 1,584 or $10.56, this is enough to cover the shortfall in spending goal reimbursements.
Essentially, if you decide to complete all spending goals, you will be at breakeven by the time you reach Planet 25.
Gameplay
As with most idle tycoon games, this involves a lot of micromanagement and careful decisions on where to spend resources to gain the maximum benefits.
Speed in clearing Planets is important to reach out goals within the 30 day time limit on the offer. The sole Bonus point reward comes by reaching Planet 30 within 7 days of play.
Tips
Set your upgrade buying to “Next”, since that indicates when you’ll get a large increase.
Make sure you’re claiming your sporadic earnings (minigames, free powerup, etc), they’re easy to miss.
If you’re going to be offline for a while, stock up on power to avoid hitting an ice level whilst offline.
Prioritise quests, since the rewards are usually pretty good.
Use up TNTs and similar level-clearing powerups as soon as possible, to progress to more valuable ores.
Marvel Rivals is a free-to-play, team-based PvP shooter that lets players create squads of Marvel characters to compete in objective-based matches on destructible maps.
The story features a tense meeting between Doctor Doom and his heroic 2099 counterpart, resulting in a “timestream entanglement” that creates new worlds where heroes and villains from the multiverse battle each other to stop both Doom variants from winning.
History
Developed by NetEase Games, it features a large roster of characters, unique “Team-Up” skills that combine abilities, and dynamic environments inspired by iconic Marvel locations.
The game launched in late 2024 for PC, PS5, and Xbox Series X|S, with a PS4 version following in 2025, and receives regular content updates with new heroes, maps, and modes.
Features
Team-Based Gameplay: 6v6 matches focused on objectives, requiring teamwork and strategy.
Vast Roster: Includes heroes and villains from the Avengers, X-Men, Guardians of the Galaxy, and more.
Dynamic Environments: Battlefields are destructible and change during matches. For example, a player controlling Magneto could combine his powers with another hero to manipulate metal in the environment, creating new paths or obstacles for the enemy team.
Team-Up Skills: Combine character abilities for powerful, unique attacks.
Free-to-Play: The game is free to download and play.
Modes
Quick Match games are unranked and feature three modes: Domination, Convoy, and Convergence. Players can team up with others to battle AI opponents in the Practice Vs. AI mode.
The game has seven modes that can be played:
Convoy
Teams are assigned offense or defense, with the offense aiming to escort a moving object through the map while defenders attempt to stop them by eliminating the offense and recapturing the object. If the offense succeeds in escorting the convoy to the end within a time limit, they win. The object moves automatically once captured, and it goes backwards if defenders recapture it unless attackers are nearby. In competitive mode, teams swap roles after the offense has progressed, and they continue until a winner is determined based on the best performance.
Domination
Both teams compete to capture a point on small maps. The defending team earns points until reaching 100%, ending the round. The game continues on another map, with the first team to capture two points winning.
Convergence
Teams are assigned to offense or defense roles, with offense aiming to capture a checkpoint while defense seeks to hold it until time runs out. If the offense succeeds, the game transitions to Convoy mode, where they escort a cart to two additional checkpoints. Victory is achieved by reaching the final checkpoint, and in competitive play, both teams strive for the best progress, with additional attempts allowed if both reach the objective.
Resource Rumble
Both teams compete for one of three randomly selected points on a single map to collect resources; once depleted, the next point unlocks. A team wins by collecting all resources from both points, but if both teams reach a minimum resource amount, a third point unlocks for capture. The mode is available only in custom matches.
Conquest
Players form two teams, aiming to eliminate heroes and collect points dropped on the ground. Allies can also collect these points to prevent the opposing team from scoring. The game concludes when one team reaches 50 points or the timer runs out, with the team holding the most points declared the winner. In case of a tie, teams get an additional chance to score.
Doom Match
A free-for-all deathmatch with up to 12 players competing to achieve the most Final Hits, ending when a player reaches 16 Final Hits, with the top half declared winners.
18 vs. 18 Annihilation
Players form two teams in a 36-player battle, earning points for each elimination towards a target score of 120 within a 6-minute limit; the team with the higher score wins if time runs out.
Field of Play
As of April 2025, there are 13 unique maps in the game.
Yggsgard: Yggdrasil Path
Yggsgard: Royal Palace
Tokyo 2099: Spider-Islands
Tokyo 2099: Shin-Shibuya
Tokyo 2099: Ninomaru
Empire of Eternal Night: Midtown
Empire of Eternal Night: Central Park
Empire of Eternal Night: Sanctum Sanctorum
Hellfire Gala: Arakko
Hellfire Gala: Krakoa
Hydra Charteris Base: Hell’s Heaven
Grand Garden
Intergalactic Empire of Wakanda: Birnin T’Challa
Intergalactic Empire of Wakanda: Hall of Djalia
Klyntar: Symbiotic Surface
Klyntar: Celestial Husk
Klyntar: Throne of Knull
K’un-Lun: Heart of Heaven
Levels and Ranks
Players must reach profile level 15 to access Competitive mode, where they receive a projected rank based on their previous season’s rank or peak, followed by 10 placement matches to determine their starting rank.
Matchmaking occurs within nine rank divisions comprising three tiers, with promotions and demotions influenced by wins, losses, and performance.
The mode features Domination, Convergence, and Convoy, and allows Gold rank players and above to impose two hero bans per team, rendering selected heroes unplayable for both sides during matches. At season’s end, players earn cosmetic rewards based on their final rank.
Players must achieve at least Platinum rank and join a Faction to participate in Tournament matches, which follow Competitive modes and rules in best of three or five formats.
Each team can ban three heroes from the opposing team and has two protected heroes. Custom Games can also utilize these modes, including Resource Rumble.
Limited time offers: Complete Season 15 (4 days) $6.00 and Complete Season 30 (7 days) $18.00.
Episode 15 can be cleared within the 4 day limit if you purchase the Monster Pass. However, Episode 30 cannot be cleared in just 7 days without more spending.
All shops may be temporarily increased by watching an ad to activate a boost. This can be done 3 times for a 12 hour boost.
You can watch an ad to double your accrued offline idle income.
Tapping on the bird flying across the screen can earn Cash, and occasionally you can watch an ad for double rewards.
Trading cards counts towards “Get Cards” task.
To get Building Cards you need to achieve Customer Bonuses. This occurs when you reach a customer milestone by filling up the purple/pink bar on shop.
Customer Cards are available by Trading, purchase in the Shop using NanoSpider coins, or from Coffins and stage advances.
Surveys through Revenue Universe can be completed to earn extra Dream Crystals.
Spending
The Monster Pass is $14.99, but we only get $5.00 back from the offer. The Monster Starter Kit is $2.99 and is only available during the first 3 days of play. The first Purchase credit is $2.00.
Gnome Constable Pack $4.99
Gnome Constable, 666 Nanospiders, and 100 Dream Crystals.
Deadly Deals $4.99
650 Nanospiders, Rory Thompson (10), and 150 Dream Crystals.
Monster Pass
The pass includes special characters that boost the high tier shops. Lots of NanoSpiders, Skip Tickets, and some Dream Crystals.
Items must be claimed individually. This is helpful if you want to save some rewards for later, such as the ad skip tickets.
The game maps are called Episodes and proceed in stages of business development. Each level includes several objectives that must be completed before the player can advance to the next Episode.
Warning: Completed goals DO NOT carry over to the next episode. Make sure to collect all completed goals before advancing.
Shops will generate cash which can be tapped on to collect income after the timer bar has filled. Upgrading shops will boost the amount of cash they generate. Assigning a Monster to a shop will enable automation and passive cash generation.
Monsters (managers) assigned to select shops will improve the income generation speed/amount. Monsters must be upgraded to continue using automation as the game progresses.
Focusing your upgrades on the higher tier shops will provide a much greater return on investment in the end game. Especially enabling automation for the periods when you go to bed.
As you advance through the Episodes, the amount of cash generated by low tier shops will become inconsequential. However, missions will likely require ineffective upgrades to progress the storyline.
Events
Throughout gameplay Event maps will become available and will run concurrently with the main map. Additional resources can be acquired on the Event maps.
However, be mindful of spending premium currency trying to clear the Events or rank high on the leaderboard. This can detract from the efforts spent clearing the goals on the main map.
Even small rewards from the Event maps can be useful in clearing the primary objectives. You can also expect regular players to spend cash to rank high on the leaderboards.
Event Strategy and Tips
These event maps use a simplified format for upgrading shops.
There are several versions of the Event maps and some use different rules. Some versions will use a single Card for Cash or Time upgrades that will allow automation, while each individual shop will still have the regular managers.
This means you only need to focus on upgrading a single Card if you just want the passive returns.
In other versions there are separate cards for all functions. And in others still a very simple 1-2 day timeframe with limited rewards.
In all events, the following benefits should apply.
At Event completion, we receive 25% of our leftover event currency as NanoSpider coins, up to a max of 500 coins. This means we want to end the event map with 2,000 event currency.
Completing tasks on the Event map will contribute to the Monster Pass tasks.
There are 162 cards in total (as of Feb 2026). Cards come in rarity ranks of Common, Rare, Epic, Legendary, and Event. Most maps will only use 52 cards actively.
Some cards will increase the cashflow of a shop while others improve the speed cycle.
The cost to purchase cards in the shop depends on their rarity, with Common costing just 5 coins to start. The cost to purchase a card increases by 1 coin for each one you buy until either the shop refreshes or you reach a new Episode.
Rare cards have a base cost of 15 Coins. Epic cards start at 50 Coins each. Some special cards are only available from the Monster Pass.
Episode Clear Multiplier
A unique card, the spider “Lady” will boost the multiplier by a fraction when clearing episodes. I strongly suggest NOT spending any coins on the spider. A better option would be the Epic card Janice, who doubles the multiplier.
Statue Cards
Statue cards are earned from the Events and will place idle reward statues on your map area below the shops. The Owl and Eyeball statues will provide Coins every day. The Eyeball has a faster cycle period.
Ranking high in Events is the only way to get cards to upgrade the statues. Expect Whales (big spenders) to take the top spots in all events. So mostly these statues will remain level 1 during the offer period.
The difficulty doesn’t seem to increase much outside of level gimmicks and the occasional super hard level.
There seems to be a bug with a handful of levels being functionally impossible without a powerup but the team seemed grateful last time I reported one.
Other than that, I’ve mapped out harder levels by hand to know which block comes next in generators etc and it’s made things a breeze outside of occasional levels I simply can’t manage on my own.
The game has some very dismal reviews by users. Sentiment is pretty dour. There is some hope from Reddit though where several players report reaching Area 13 ($10).
Areas
Sort Joy is broken into Areas which are compromised of blocks of levels, starting with 15 levels for Area 1.
This chart shows the level progression for subsequent each area in Sort Joy.
1: 15
2: 25
3: 50
4-11: 75
12-19: 100
20: 150
Timers
You are initially given no limits on completing levels. However at level 14 of Area 1, a timer limit will become active.
In further stages of play, levels will include 2 or more stages that must be completed to advance. If a timer is active on a multi stage level, it will not reset between stages.
Boosters
Players start with a few booster items to clear the game board faster. Ads may be watched to gain additional Boosts.
Occasionally, on the Home Screen you can watch a series of ads spaced 2 minutes apart for Coins and Boosts. Seems to pop up every few days.
The game is reliant on advertising and micro transactions for revenue so you will see many ads and offers to spend money.
The frequency of boosters earned through ad views will decrease over time. Around Area 17, the availability of Boosts from ads seems to disappear.
Similarly, the ads that increase Coins after clearing a level also go away.
What’s the hardest decision you’ve ever had to make? Why?
A couple weeks ago I made the difficult decision to cease providing wiki pages and game art galleries for several mobile titles.
I was under a certain amount of duress after receiving multiple complaints and strong suggestions to make a change.
You may know, earlier this year my YouTube channel GameGirlsGallery was shutdown, most unfortunately. Complaints about the amount of sexually suggestive content present in mobile games, ranging from game art to dialog and plot lines, had built up over the years and ultimately killed the channel.
The reasons for the recent site content removal are the same as those that caused GameGirlsGallery to be removed.
The Top Girl / Apex Girl wiki hosted on fatwalletrefugee accounted for nearly 84% of all site traffic. The remainder of site traffic went to the mobile game art and character galleries.
Top Girl had been initially rated mature, but after being removed from the Apple Store and worries over possible removal from the Google Play Store they released several updates that brought the rating down to Teen.
Despite the artistic changes there was still a good amount of sexual suggestion and lewd imagery present. In fact, I think most regular people, if looking at most titles in the Google Play Store rated Teen, might think the games were for Mature audiences, and not be suitable for the age ranges the ratings board has decided on.
Even playing merge and puzzle games rated E for everyone, I still see ads for games rated Mature, AI dating chat bots, hookup apps, romantic story apps, and Harem anime games.
All this plus the mounting complaints and suggestions of actions taken led me to the hard decision to purge the site of all offending content. I deleted all of the posts, pages, wikis, and site media including images and videos that were likely to receive further complaint.
I was contacted by multiple subscribers afterwards asking where everything went and had to explain the difficulties I went through deciding to stop providing that type of content.
I had in fact been expecting to hit the 1 million page views mark by December this year, a new milestone stone for this site. Prior to the content removal, my average daily site traffic in early November was around 6k views. Sadly, now my average is closer to 450 views per day.
Total Weekly Site Traffic
As you might imagine, my ad revenue has fallen off a cliff. While I had recently received my first payout from WordAds since signing up in March of 2024, I am likely not going to receive another payment for some considerable amount of time hereafter.
The question as to how to recover from this loss also comes up. I still provide guides for family-friendly mobile games. I am in the process of detailing a guide for Fable Town at the moment. I am also expanding the written content for buildings and units in the Puzzles and Chaos wiki.
I used to get good traffic from Google and Reddit for my game guides, but once I began focusing on Apex Girl and Road to Rich, that traffic dropped and the algorithm sent those folks to other resources.
Fable Town: Merge
There is also the Travel and Food section of the site which hasn’t seen much writings since my last trip in 2019. That was originally what started my blog. A trip to New York City to see family prompted me to make kasanje.home.blog and years later I bought the fatwalletrefugee.com domain.
There are also side projects I started but never finished like the FatWallet Forums archives and the Lost Media directory.
Recently, I began redesigning the Travel page and restructuring the page hierarchy for that section. This also involves adding pagess for each US state I have visited and a separate section for my international trips.
My vacation to Washington last month inspired me to travel more locally here in North Carolina. I also was gifted a new camera. It’s an Olympus E-M10 II. There are two swappable lenses, one telephoto and a precision close up, and three batteries.
In the past month I have visited and photographed 6 towns and a state park. I am planning a trip to visit the Outer Banks next year.
Hopefully this move back to this site’s roots will boost site traffic and begin to shift the algorithm back home.
Things have suddenly improved since my last report in July.
This morning, I received an email saying that my PayPal account had received a payment from Automattic for $106.31. I checked my Ads panel and found that it is the exact amount in my balance.
I had assumed the payouts were manual and needed to be requested. But this assumption was based on posts I have seen in the WordPress Forums. It seems the payments are automatic after reaching the necessary threshold of $100.
My previous post would have covered the periods of April, May, and June. In those months, I received, $10.88, $11.01, and $6.07, respectively. My ads served in April and May averaged 150k, but in June, the numbers dropped, and I only had 70k ads served.
At the time of the drop, my site traffic had not decreased, which left me confused. What noticeably changed was that the CPM had dropped 75%. This may have resulted from increased site traffic from non-US sources, which don’t accrue the same degree of ad revenues.
In July and August, ads served dropped to 23k and 38k. However, my CPM increased from $0.09 in June to $0.27 in July and $0.36 in August.
This increase resulted in revenue of $6.54 in July and an improved $14.18 in August. This last amount was what pushed me over the $100 mark and triggered the payout I received.
My annual goal for the site is $74, which would cover the cost of the upgraded plan and custom domain name for 3 years. The domain was free for the first year.
That’s it for the third quarter report. I wrote more below, but I started reminiscing about sort of unrelated stuff.
In the past, when I would try to research hosting with other providers, I would ask for advice from people who had experience with other services.
I recall previously trying out Hostinger for a different website. I was on the free trial and had selected a basic plan.
Despite all the ads saying how low hosting was, they tried to pre-charge me $660 for a year of hosting before the trial had ended. I had to fight them on the charge before finally getting it removed and closing my account.
I tried a couple of others that were spoken highly of on Reddit, but I had similar experiences. All of this led me to decide that self-hosted sites with .org WordPress are actually more expensive than what WordPress.com offers.
I think the main difference between the platforms is the availability of Plugins on self-hosted sites. With a .com-hosted site, we don’t get plugin access without an upgraded plan, but .org sites get plugin access right out of the gate.
This revelation probably has soured some folks on the platform. I wonder, though, if self-hosted sites are too dependent on plugins? Would they be able to succeed without a crutch?
I see a similar trend with the introduction of AI to web design and other facets of online life.
People may start using it as a helpful aid, but soon enough, they become dependent on it for all of their activities. If the AI is offline or there is a bug, it cripples their ability to function.
It’s the same with plugins; when a bug appears or an exploit, the entire ecosystem is affected because everyone is dependent on these plugins.
The information in this post is provided for informational purposes only and is not intended to be legal advice. While I have tried to ensure that the content is accurate and current, I make no guarantees. You should seek legal or other professional advice before acting or relying on any of the information.